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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How Ghostbusters Totally Breaks The Norm When It C

July 15, 2016, 09:14 AM

http://www.cinemablend.com/news/1534640/how-ghostb...

If you're a regular reader of our To 3D or Not To 3D reviews, then you're probably aware that most movies utilizing the third dimension really only utilize half of the effect. For some reason, filmmakers have become convinced that depth is the best aspect of the technology, leaving audiences without the thrill of seeing things come flying off the screen and into the theater. The good news is that the new Ghostbusters movie is ready to save all of us from boring 3D, and it's something of which di...

Rushes Makes It Better for LV

July 12, 2016, 04:53 PM

http://www.awn.com/news/rushes-makes-it-better-lv

London-based commercial VFX house delivers concept design, on-set supervision & art direction as well as CG work and final delivery of VFX-driven ad.

11 Things to Look for at SIGGRAPH 2016

July 11, 2016, 12:20 PM

https://www.rocketstock.com/blog/11-things-to-look...

SIGGRAPH 2016 isn’t just a social gathering. Through highly curated programming, attendees are invited to grow in their understanding of the computer graphics industry and develop perspectives to help create a more beautiful tomorrow. Let’s look at a few of the most exciting things happening at SIGGRAPH 2016.

VFX of Independence Day: Resurgence

July 7, 2016, 05:41 AM

http://oneperfectshotdb.com/2016/07/exclusive-behi...

A whole host of visual effects companies worked on Roland Emmerich’s Independence Day: Resurgence, helping the director destroy new cities with even bigger alien spaceships and scarier creatures. Here at One Perfect Shot we’ve asked several visual effects supervisors from those companies about some of their most challenging scenes to work on from the film.

Their Own Private Michigan: Production Designer Ni

July 1, 2016, 11:40 PM

http://www.btlnews.com/crafts/private-michigan-pro...

Set in an ostensible “post post-apocalypse,” STARZ‘ recent Ash vs Evil Dead series, co-created by original filmmaker Sam Raimi, with brother Ivan Raimi, has the titular Ash Williams, once again essayed by a grim-yet-humorous Bruce Campbell, as a thirty-years-older fighter of the “deadite” menace. And he is still missing that hand, so infamously replaced by a […] The post Their Own Private Michigan: Production Designer Nick Bassett And Prosthetics Artist Roger Murray on Ash vs E...

RedShark Review: Trost Motion Sliders

June 30, 2016, 09:35 PM

http://www.redsharknews.com/production/item/3596-r...

Here's a video review of Trost Motion Sliders from experienced shooter, VFX artist and developer Bob Gundu. TrostSliderDitogearCrumplePopBob GunduGabe CheifetzReview

Autodesk to offer Industry Collections

June 29, 2016, 10:08 PM

http://www.redsharknews.com/post/item/3598-autodes...

Autodesk plans to offer many of its more popular programs bundled in three different cost-saving collections, with each one aimed at a different industry — one will be for media and entertainment. AutodeskMaya3DS Max

Digital Domain's New Legal Setback

June 29, 2016, 01:54 PM

http://www.hollywoodreporter.com/news/digital-doma...

Prominent Hollywood visual effects company Digital Domain 3.0 has lost the right to use one of its most powerful tools, a facial motion capture technology known as MOVA that has been featured in such top-grossing hits as Deadpool, Guardians of the Galaxy and The Curious Case of Benjamin Button.

Independence Day: Resurgence VFX

June 28, 2016, 04:12 AM

https://www.inverse.com/article/17535-the-special-...

In films such as Independence Day, The Day After Tomorrow and 2012, Roland Emmerich has made massive (and often destructive) visuals his hallmark, and over a 20-year career in Hollywood, has created a raft of iconic cinematic sequences. The director took the same approach with his latest disaster flick, Independence Day: Resurgence, a return to the alien-invasion genre.

Preference for Legacy Healing Brush In Photoshop C

June 27, 2016, 10:33 PM

http://blogs.adobe.com/jkost/2016/06/preference-fo...

Photoshop CC 2015 introduced a new real-time healing brush algorithm. However, if you prefer the behavior of the older healing brush algorithm you can now use Preferences > Tools > Use Legacy Healing Algorithm for the Healing Brush to return to the previous behavior.

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