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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Caue Zunchini - Animation Insider Interview

May 7, 2015, 09:31 AM

http://www.animationinsider.com/2015/05/caue-zunch...

My name is Caue Zunchini, I’m a Freelance Animation Artist (Background Design and Painter, Character Design, Storyboard, 2D Digital Animation, Clean Up and Illustrator). And an art collector lover (action figures, books, dvds, posters and etc).

How to Animate for Video Games

May 7, 2015, 09:30 AM

http://www.cgmeetup.net/home/how-to-animate-for-vi...

In this video I break down what an animation tree is, how interactive animation works in a video game based on button inputs and how these animations relate to each other. In future entries in this series I’ll go through the process of creating a whole character set of animations.

Easy Atlas pour Maya

May 6, 2015, 09:52 AM

http://www.3dvf.com/actualite-13138-easy-atlas-may...

Seigi Sato presents Easy Atlas, a free tool that he developed for Maya (2014 and later). It allows to easily create textures atlas. These are very useful for video games as possible to reduce the number of draw calls, and thus improve performance. Easy Atlas uses Photoshop (at least from version CS3) to merge textures in the same atlas, and Maya to rearrange the UVs. The user can define the proportions of textures depending on the size of the different objects, and so the detail to give to every...

MAXON at the 2015 HOW Design Live Conference

May 6, 2015, 05:14 AM

http://soundandpicture.com/2015/05/maxon-at-the-20...

Newbury Park, CA – MAXON, the industry-leading developer of professional 3D modeling, painting, animation and rendering solutions, announces exhibitor and sponsor participation at the How Design Live conference “…the biggest, most inspiring, educational and talked-about design event anywhere in the world, covering the latest topics in graphic design, marketing and branding. The event takes place May 4 – 8 in Chicago, Ill., at the Hyatt Regency Chicago.

Meshmixer passe en version 2.9

May 6, 2015, 05:12 AM

http://www.3dvf.com/actualite-13133-meshmixer-pass...

Autodesk Announces Meshmixer 2.9 , new version of its free tool to merge and edit 3D objects. If a number of innovations are at the rendezvous, the Advanced Master is the many editing tools rewriting so they finally manage textures . UV Specifically, you can use the functions sculpt, Remesh, boolean, erase, fill, reduce without destroying UVs. Autodesk provides a concrete example using Reduce to reduce the number of polygons of a 3D scan, while maintaining the original texture.

Deja View: Animated Elegance

May 6, 2015, 05:12 AM

http://andreasdeja.blogspot.ca/2015/05/animated-el...

Here is another post featuring Madame Bonfamille from The Aristcats. I sort of have a thing about the film's opening sequence, which introduces the main human characters. Edgar, the butler, George Hautecourt, the lawyer, and Madame, all animated beautifully by Milt Kahl.

Tips for Using Maya 2016’s New Modeling Displays

May 5, 2015, 10:48 AM

http://lesterbanks.com/2015/05/tips-for-using-maya...

Tips for working with Maya's new In-context modeling displays...

Former Pixar developer builds a plug-and-play hobb

May 5, 2015, 10:47 AM

http://www.engadget.com/2015/05/05/modulo-kickstar...

You won't know Erin Tomson by name, but she's one of the minds that helped build the tools that Pixar uses to make its movies. Now, the developer has left the studio to found Modulo Labs, a startup that wants to take the intimidation factor out of maker projects. Modulo is, in essence, a set of pre-made circuit boards that work with Arduino and Raspberry Pi, letting you build devices to your whims without a lot of messy soldering.

Panel Navigator Offers Speedy Project Panel Naviga

May 2, 2015, 12:58 PM

http://lesterbanks.com/2015/05/project-panel-navig...

If you have ever felt like the After Effects Project Panel is a little kludge to navigate, then the Project Panel Navigator might be for you

Lightwave 3D Gets Free Harmonic Deformer

May 2, 2015, 09:08 AM

http://lesterbanks.com/2015/05/harmonic-deformer-l...

The Toolchefs release a free Harmonic Deformer for Lightwave 3D which allows you to affect a high resolution mesh with a low resolution cage.

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