Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

BCPC’s Fix It In Post: Essential Knowledge and B

September 7, 2015, 04:53 AM

http://www.motionelements.com/blog/announcements/b...

Blue Collar Post Perspective is getting together for a great discussion on Post Production practices on 16th September 2015 at the B&H Event Space. This time, they’ll be delving into the post production process from acquisition through delivery, while demystifying the workflow and its individual parts, in a town-hall style meeting.

An explanation why the postings on FCP.co have bee

September 7, 2015, 04:53 AM

http://www.fcp.co/final-cut-pro/articles/1716-an-e...

  It doesn't take Sherlock Holmes to spot that we haven't posted a new article here apart from the FCPX update for a week. So what is wrong and why has the FCP news feed that's been active for nearly five years been put on pause?

FCP X 10.2.2/Pro XAVC Long GOP compatibility bulle

September 7, 2015, 04:53 AM

http://www.provideocoalition.com/fcp-x-10-2-2-pro-...

Users of Sony’s PXW-X70 camcorder and Final Cut Pro X can now rejoice, since FCP X 10.2.2 finally brings direct support to the superior XAVC L format, which allows for up to 4:2:2 10-bit 1080p recording (and optionally 4K UHD) with this camera model. If you have been following this telenovela, you know that FCP X has been the tardiest of all popular pro editing software to support this format. However, you must update much more than just FCP X in order to achieve the desired compatibility...

two for one reconform tapeless workflow

September 7, 2015, 04:52 AM

https://blogs.creativecow.net/blog/13868/two-for-o...

calibrate the workflow to find if instant round-trip of the codec wrapper combo is compatible and any clips that passed the test can reconform, 2 for 1 workflow. I have been using the workflow to tech an Avid online reconform, and/ or clearly see why a clip is not relinking.

10 killer tips for better character animation

September 7, 2015, 04:52 AM

http://www.cgchannel.com/2015/09/10-killer-tips-fo...

I love animating. I like working in different styles, from cartoony to realistic, and during the last few years at DreamWorks, I’ve started using reference video more often, which helps improve the acting in my shots.

Process of making of Tuco Benedicto

September 7, 2015, 04:52 AM

http://cgvilla.com/2015/09/07/process-of-making-of...

Andrei Poddubny introduced his latest work dedicated to the brilliant actor Eli Herschel Wallach, who created a magnificent image of Tuco Benedicto in the famous film.

WIP – Metal Gear 3D Fan Art – Romanyuk Yuriy

September 7, 2015, 04:52 AM

http://cgvilla.com/2015/09/07/wip-metal-gear-3d-fa...

Romanyuk Yuriy shared his version of 3D fan art works at the Gray Fox from Metal Gear. He decided not to dwell on the high poly model and made the game model with textures on old technology shader with specular color and power map. For realtime rendering he used xoliulshader 2 screenshot made from 3DSMax viewport. This is character have four textures 2048 x 2048.

Reflection Matte in 3ds Max

September 7, 2015, 04:52 AM

http://www.cgmeetup.net/home/reflection-matte-in-3...

In this 3dsmax tutorial I show you how to do a reflection matte using the Corona renderer. Corona renderer has an awesome shadow catcher material that makes things really easy!

Blocking Out A Helmet Design In ZBrush

September 7, 2015, 04:52 AM

http://www.cgmeetup.net/home/blocking-out-a-helmet...

I​n this ZBrush tutorial, artist Riyahd Cassiem goes through and explains the entire process of creating a sci-fi mech bust design. ​This tutorial covers Blocking Out A Helmet Design.

Review: Audio-Technica System 10 PRO

September 7, 2015, 04:51 AM

http://www.audiomediainternational.com/live/review...

In light of the changes that have occurred to the availability of RF spectrum allocated to radio microphone use in the UK, I can see why manufacturers are now producing equipment that operates in the 2.4GHz range.

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.