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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Silence At Work

July 2, 2014, 05:51 PM

http://designingsound.org/2014/07/silence-at-work/

For the past few years I have been bothered about the amount of time I spend on a job — not specifically about how busy I am, but rather how much time I spend concentrating on the task that needs getting done. By default, most of us learn to constantly optimise our workflows as our experience grows. This is very important, as successful projects are judged not only on their quality but also budgets! But most of us also have the task of being creative collaborators while working long hours. Not...

'Transformers 4' Sound Editors on Their 'Star Wars

July 1, 2014, 01:44 PM

http://www.hollywoodreporter.com/behind-screen/tra...

The sound editing team of Erik Aadahl and Ethan van der Ryn had their work cut out for them on Michael Bay’s Transformers: Age of Extinction with new characters including Dinobots, Protos and the bounty hunter Lockdown.

Critical listening, Creativity and Silence?

July 1, 2014, 10:37 AM

http://designingsound.org/2014/07/critical-listeni...

A number of years ago I took part in a critical listening exercise where participants where given a piece of music and 3 hours to provide a critical assessment of it.

Translating Old Sound to Modern Digital Formats

June 30, 2014, 04:25 PM

http://joyoffilmediting.com/index.php/archives/536...

Anything you can embed sound in you can scratch, crease, crumple, bend, break, tear, warp, or melt. Alec Wilkinson, “A Voice from the Past” New Yorker May 19, 2014 What do Mickey Hart (drummer for the Grateful Dead), a physicist name Carl Haber, and antiquated recordings of sound have in common? On March 24, 2012 [...]

Interview with Patrick Shen

June 30, 2014, 09:26 AM

http://designingsound.org/2014/06/interview-with-p...

I’ve previously talked about the importance of increasing communication between the sound community and our collaborators. This month’s topic provided the perfect opportunity to bring an outside voice to the Designing Sound community. Patrick Shen is director of the documentary “In Pursuit of Silence,” and I’m happy to be able to bring you his thoughts on the subject!

Creating the haunting, sinister sound of ‘Penny

June 30, 2014, 04:29 AM

http://www.asoundeffect.com/creating-the-haunting-...

One of the television shows I’ve really enjoyed recently has been Penny Dreadful, a critically-acclaimed horror series from Showtime. It stars Josh Hartnett, Timothy Dalton and Eva Green, draws nearly 5 million viewers across all platforms every week – and the sound is brilliant.

Designing Silence

June 29, 2014, 05:39 AM

http://designingsound.org/2014/06/designing-silenc...

Silence can be sonic; sound can be silent. We’re always listening to both. When we listen to a sound, we listen to a silence. When we listen to silence, we listen to sound. The dualism behind this is just an illusion, because in reality, we only find one thing, a single coin, with two faces, but a single coin.

Audio Masterclass: How to Be a Better Sound Design

June 25, 2014, 08:47 PM

http://www.premiumbeat.com/blog/audio-masterclass-...

Improve the quality of your sound recording, design and mix with these free masterclasses!

SFX Independence Submission Form

June 25, 2014, 01:32 AM

http://designingsound.org/2014/06/sfx-independence...

It is very difficult to keep up with all the new independent sound library releases, which is why we regularly put together roundup posts. Unfortunately it is difficult for even us to keep track of them all! We are all volunteers doing this in between work after all.

Should It Make A Sound?

June 24, 2014, 12:09 AM

http://designingsound.org/2014/06/should-it-make-a...

For the past 14 years I’ve been a proponent of sound as a deeply integral part of the video game development process, getting audio involved earlier, allowing it to become a part of decision making and concepting, allowing sound’s early presence, excitement and enthusiasm to influence the other disciplines involved in the collaborative sport of video game development.

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