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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Deluxe to Master Films for Chinese Giant Screen Fo

October 28, 2014, 09:58 AM

http://www.btlnews.com/crafts/post-production/delu...

At ShowEast, currently underway in Hollywood, Fla., Deluxe announced that it has entered an agreement with China Film Co. to provide mastering services for motion pictures released in the China Giant Screen (CGS) format.

Art of Pre-Production: Concept Art

October 28, 2014, 09:58 AM

http://www.premiumbeat.com/blog/art-pre-production...

Go along for the ride as a leading concept artist brings an incredible story to life. The post Art of Pre-Production: Concept Art appeared first on Premiumbeat.com.

Editor Christina Humphries Gets The Party Started

October 28, 2014, 09:57 AM

http://roosterpost.wordpress.com/2014/10/28/editor...

“We Don’t Care” is the name of the latest spot for Appleton Estate Jamaican Rum out of BBDO Toronto. The commercial was created by Joel Pylypiw & Chris Booth and was produced by Beatrice Bodogh. Christina Humphries’ edit brings a … Continue reading →

HitFilm 3 Pro Features Revealed Including a New 3D

October 28, 2014, 09:57 AM

http://lesterbanks.com/2014/10/hitfilm-3-pro-featu...

Check out the newest features slated for HitFilm 3 Pro including some great new 3D features

Rating and Filtering in Final Cut Pro X

October 28, 2014, 09:57 AM

http://provideocoalition.com/mspencer/story/rating...

Guest Bill Davis takes us back to the basics this week. One of the foundational building blocks for working in Final Cut Pro X is a firm grasp of  rating and filtering clips. This process utilizes Final Cut's underlying database model and its ability to leverage...

Bill Davis on FCPX ratings, a seasonal transition

October 28, 2014, 09:57 AM

http://www.fcp.co/final-cut-pro/tutorials/1532-bil...

In this weeks trio of Ripple tutorials we have Bill Davis as a guest talking about ratings and favourites. Mark also shows us how to build a falling leaf transition in Motion and we have an appearance by a dubstepping grape in a chromakey tutorial.

Add graphic and toon effects to video with the Art

October 28, 2014, 09:56 AM

http://www.fcp.co/final-cut-pro/news/1533-add-grap...

A new plugin from Sheffield Softworks that emulates various art styles from van Gogh to graphic novels. They also have the scariest icon of any plugin out there!

5K Gaming on the iMac Retina 5K

October 28, 2014, 09:55 AM

http://www.barefeats.com/imac5k2.html

Once a game is fill-rate limited, every increase in pixels drawn will produce a proportional drop in performance. Going from 2560x1440 to 5120x2880 is 4x the pixels, you'd expect a 4x drop in the frame rate. Yet only Tomb Raider came close at 3.5x. The other six games ranged from a 2x to 2.8x drop in frames per second.

How to draw a tattooed arm in 3 simple steps

October 28, 2014, 09:54 AM

http://www.creativebloq.com/digital-art/how-draw-h...

We asked Toni Foti – the American illustrator who works on Star Wars and The Lord of the Rings lines for D&D and Fantasy Flight Games – how to paint a hairy, tattooed arm. Here's what he had to say...

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