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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Videos: set up Pixar-style rigging in Max and Maya

May 12, 2014, 03:55 AM

http://www.cgchannel.com/2014/05/videos-set-up-pix...

If you follow our Facebook or Twitter feeds, you may have seen a video we posted of character rigger Harry Houghton’s recreation of the control system from Pixar’s Presto software inside 3ds Max.

Twelve Simple Rules

May 11, 2014, 06:59 AM

http://animationguildblog.blogspot.ca/2014/05/twel...

The 12 basic principles of animation were developed by the 'nine old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. ... This movie is my personal take on those principles, applied to simple shapes. Like a cube....

DWA's Future

May 11, 2014, 06:58 AM

http://animationguildblog.blogspot.ca/2014/05/dwas...

... Since its inception two decades ago, the Glendale company has evolved from a fledgling studio into a $700-million-a-year multimedia powerhouse with a distinct culture and expanding global footprint.

Where Are TAG Members Working?

May 9, 2014, 04:20 PM

http://animationguildblog.blogspot.ca/2014/05/wher...

Okay, so unionized animation is growing in Souther California. So where, exactly, are those artists and writers and tech people employed? This might help...

5 top Cinema 4D plugins

May 9, 2014, 09:44 AM

http://www.creativebloq.com/3d/5-top-cinema-4d-plu...

Check out these top tools to help speed up your Cinema 4D workflow.

Climbing Into Live-Action

May 8, 2014, 04:43 PM

http://animationguildblog.blogspot.ca/2014/05/clim...

I've met a lot of people who want to escape Cartoonland. So Mr. Judge doesn't surprise here.

Soldier's Take on Guild Membership

May 8, 2014, 12:25 PM

http://animationguildblog.blogspot.ca/2014/05/sold...

... Opponents over the years argued that unions were expensive and with cheap labor in Asia, membership would fall as more and more VFX work at cost sensitive studios like Disney and DreamWorks would be shipped away.

The Title Design of Saul Bass

May 8, 2014, 09:48 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“I want to make beautiful things, even if nobody cares, as opposed to ugly things. That’s my intent.” — Saul Bass To celebrate the birthday of legendary graphic designer and filmmaker Saul Bass, enjoy this brief visual history of some of Bass’s most celebrated work.Saul Bass: A Life in Film & Design, by Jennifer Bass and Pat Kirkham, is available on Amazon. RSS & Email Subsc...

6 must-see CG animations

May 8, 2014, 09:45 AM

http://www.creativebloq.com/3d-world/6-must-see-cg...

The depth of the CG and animation industry never ceases to amaze us. Whether its blockbuster 3D movies, inspirational 3D art or amazing short animations, creatives all over the globe continue to push the boundaries of art, technology and innovation.

What's The Difference Between A Font And A Typefac

May 8, 2014, 04:37 AM

http://www.fastcodesign.com/3028971/whats-the-diff...

AND DOES THE DISTINCTION EVEN MATTER ANYMORE? WE ASK DESIGN EXPERTS GARY HUSTWIT, EDDIE OPARA, AND TOBIAS FRERE-JONES TO WEIGH IN.

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