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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

L.A. Animation Jobs Hit All Time High

May 13, 2014, 05:10 PM

http://www.animationmagazine.net/events/l-a-animat...

According to data collected by The Animation Guild, animation work in Southern California hit an all-time high last year and shows no signs of slowing down. IATSE Local 839′s data shows that more than 3,350 people were employed in its jurisdiction last year. Guild organizer Steve Kaplan pointed out to Deadline.com that about half of this work was on animated features, which also hit all time highs in 2013 thanks to the smashing performance of Frozen, Despicable Me 2, Monsters University and Th...

How Emotionally Intelligent Are You? Here’s How

May 13, 2014, 04:53 AM

http://www.creativitypost.com/pop-culture/how_emot...

What makes some people more successful in work and life than others? IQ and work ethic are important, but they don't tell the whole story. Our emotional intelligence -- the way we manage emotions, both our own and those of others -- can play a critical role in determining our happiness and success.

Declaration of the Obvious

May 13, 2014, 04:49 AM

http://animationguildblog.blogspot.ca/2014/05/decl...

... Frozen is on track to be the fifth highest grossing movie of all time, and is already Disney's (DIS, Fortune 500) biggest selling digital and Blu-ray release.

The Upward Trend

May 13, 2014, 04:49 AM

http://animationguildblog.blogspot.ca/2014/05/the-...

... “The work has really increased on the television side. ... There’s more storyboard work and design work, and it’s all driven by animation’s profitability. Animated television shows have been a great cash cow and profit stream for the conglomerates. They can make them at a competitive price, and they have a long shelf life.”...

Build a Modular Based Rig with Maya and ZBrush: Pa

May 13, 2014, 04:49 AM

http://cgi.tutsplus.com/tutorials/build-a-modular-...

In this part, you'll begin building the rig and learn how to place joints, paint weights, add control curves and make connections. You also head back to ZBrush to polypaint using photo reference and learn how to bake polypaint data to UVs using xNormal.

This Month in Animation

May 12, 2014, 04:59 PM

http://animationguildblog.blogspot.ca/2014/05/this...

... brought to you by President Emeritus Tom Sito...

How to sculpt a demon in ZBrush

May 12, 2014, 09:40 AM

http://www.creativebloq.com/3d/how-sculpt-demon-zb...

The common themes in ZBrush tutorials about character creation are the importance of getting a good base, keeping correct proportions, respecting the anatomy and so on. All this is completely true: these are the most important things to take care over when you sculpt a character.

1988 Recruitment Video for Sullivan Bluth Studios

May 12, 2014, 03:58 AM

http://bryoncaldwell.blogspot.ca/2014/05/recruitme...

Here's a great promotional video from Sullivan Bluth Studios 1988. Big thanks to Sandro Cleuzo for posting it up on his blog Inspector Cleuzo. Crew pic is from Mark Pudleiner's blog.

At Nickelodeon

May 12, 2014, 03:56 AM

http://animationguildblog.blogspot.ca/2014/05/at-n...

The end of last week I spent a few hours at Nickelodeon Cartoon Studios in Burbank, walking around and talking to artists.

VES Vancouver Sets May 24 Career Fair

May 12, 2014, 03:56 AM

http://www.animationmagazine.net/events/ves-vancou...

The Visual Effects Society Vancouver Section, in partnership with the Vancouver Economic Commission, will play host May 24 to the city’s largest annual career fair for Vancouver’s visual effects, animation and video game development industries.

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