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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

New VFX Progression Shots for Jungle Book Released

September 3, 2016, 05:14 AM

http://www.animationmagazine.net/vfx/new-vfx-progr...

Disney has released a new batch of hi-res progression stills and animated GIFs showing how director Jon Favreau and his innovative virtual production team brought the nearly full CG world of The Jungle Book to life. Check them out below, read our April issue feature story on the film’s VFX, and don’t forget to pick up The Jungle Book on Blu-ray, DVD or On-Demand — available now.

VES Announces Rules & Procedures For Annual Awards

September 2, 2016, 05:46 AM

https://www.digimediapros.com/ves-announces-rules-...

The Visual Effects Society has updates its Rules and Procedures and provided short summaries for each of its categories. They have also reorganized some of the categories to open up the awards for more talent.

Interview with Paul Braddock

September 2, 2016, 05:44 AM

http://www.3dtotal.com/interview/869-interview-wit...

Paul Braddock is a seasoned VFX artist with 14 years' experience, currently working full-time for Animal Logic in Sydney, where he has worked since 2002. His role there varies from project to project, switching between production and development work. Outside of his position at Animal Logic, he stays active in his own personal projects, which recently have revolved around 3D printing.

FuseFX moves into new LA studio

September 1, 2016, 09:32 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Visual effects studio FuseFX (http://fusefx.com) has moved its headquarters to a 27,000-square-foot facility on Califa Street in the Sherman Oaks area of Los Angeles. Comprising two contiguous free-standing structures, the new site can accommodate the company’s current 150-person staff. The new headquarters is home to four screening rooms and features a 4K infrastructure, dedicated broadband connections to the company’s operations in New York and Vancouver, and room for f...

The Man in the High Castle VFX: Alternate-History

August 31, 2016, 12:13 PM

http://www.studiodaily.com/2016/08/the-man-in-the-...

"Imagine my iPad filling up with swastikas like crazy," says VFX supervisor Jeff Baksinski. He's remembering the process of researching Nazi styles and designs for the pilot episode of Amazon original series The Man in the High Castle, which imagines an … more » The post The Man in the High Castle VFX: Alternate-History Architecture appeared first on Studio Daily.

VES Awards : appel à projets

August 31, 2016, 09:21 AM

http://www.3dvf.com/actualite-17730-ves-awards-app...

The 15th edition of the VES Awards , organized by the Visual Effects Society, will be held February 7, 2017 in Beverly Hills. A call for projects has been launched inviting studios and artists to submit their creations in 2016 in 24 categories.

Creating Emotionally Transformative VR Experiences

August 30, 2016, 07:15 PM

http://blogs.adobe.com/creativecloud/creating-emot...

Virtual reality (VR) is a powerful new form of storytelling that’s making waves in the video industry. VR City is one company that is embracing this new medium in both documentary and commercial projects. Its Company Directors Darren Emerson and Ashley Cowan both got their start at MTV before founding their own company East City Films, specializing in live music, multi-camera music videos, and branded content. They were later joined by Conan Roberts, also an alum of MTV, who took on the ro...

Interview With Jason Bowdach: Creating Invisible V

August 30, 2016, 12:30 PM

https://www.digimediapros.com/interview-with-jason...

When people think of VFX, they always think of Star Wars, Avatar and many other films that have visible VFX, such as light sabers, explosions, robots, etc. However, there are thousands of more films that don't use VFX that are invisible to the viewers such as set extensions, wire removal, crowd enhancement, plus many other types of invisible VFX. In this podcast episode, I speak with Jason Bowdach, a colorist and finishing editor for Cinetic Studios all about invisible VFX.

Cinema 4D to Maya 2017

August 30, 2016, 05:41 AM

http://www.cgmeetup.net/home/cinema-4d-to-maya-201...

In this series, Cinema 4D expert Mike Griggs shows you how to use Maya’s MASH toolset to create a growing city effect. This movie focuses on building the first of a few different polygon buildings.

Download a free real-time PBR shader for Blender

August 30, 2016, 05:41 AM

http://www.cgchannel.com/2016/08/download-a-free-r...

Games environment artist Aidy Burrows has released a free Blender shader set-up designed to approximate real-time PBR shading within the Blender viewport.

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