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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar unveils RenderMan 22 and RenderMan XPU

August 7, 2017, 01:10 PM

http://www.cgchannel.com/2017/08/pixar-unveils-ren...

A 2017 promotional image for RenderMan. Pixar released version 21.5 of the renderer at Siggraph 2017, and also unveiled RenderMan 22 and new combined CPU/GPU rendering technology RenderMan XPU.

Facial Animation Advances, Fabric Engine & the Fre

August 3, 2017, 05:01 AM

http://www.animationmagazine.net/events/siggraph-f...

Adobe Research has built on its Project StyLit experiments to develop a new project called “Stylized Facial Animation” — a tool for automating rotoscopy which can apply any selected artistic style, from a pastel sketch to a bronze statue, onto video footage of actors’ faces. Adobe will hold a public demo of the technology on Thursday, August 3 at SIGGRAPH, or you can read up on the project in Digital Trends’ interview with Senior Principal Scientist David Simons.

SOFTWARE: Blackmagic Design anuncia la disponibili

August 1, 2017, 04:47 PM

http://www.finalcutpro.es/2017/08/software-blackma...

(Nota de prensa) SIGGRAPH 2017 – Los Ángeles, California (EE. UU.) – 1 de agosto de 2017 – Blackmagic Design dio a conocer hoy una nueva versión de su programa para composiciones, efectos visuales, animaciones gráficas y contenidos tridimensionales. Fusion 9 ha sido diseñado para ofrecer compatibilidad con nuevas dinámicas de trabajo e incluye herramientas [...] La entrada SOFTWARE: Blackmagic Design anuncia la disponibilidad de Fusion 9 aparece primero en finalcutpro.es.

Autodesk to host Pipeline Awards at SIGGRAPH

August 1, 2017, 06:10 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — On Tuesday, August 1st, Autodesk will host The Pipeline Awards, celebrating the creative geniuses behind the screens that make laborious processes better and faster for studios of all sizes. 

SIGGRAPH: Floyd Norman Warns VR Developers

July 31, 2017, 05:18 PM

http://www.hollywoodreporter.com/behind-screen/sig...

Floyd Norman, who in 1956 became the first African-American storyboard artist to work for Walt Disney Animation Studios, shared his wisdom, humor, humility and charm before thousands of admirers on Monday during a keynote address at SIGGRAPH at the Los Angeles Convention Center.

SIGGRAPH 2017 : Pixar dévoile RenderMan 21.5

July 31, 2017, 09:12 AM

http://www.3dvf.com/actualite-20844-siggraph-2017-...

Pixar launches an update for its RenderMan render engine. The new version 21.5 offers new features and performance improvements:

SIGGRAPH 2017 : modélisation du duvet facial à p

July 31, 2017, 04:52 AM

http://www.3dvf.com/actualite-20835-siggraph-2017-...

Chloe LeGendre, Loc Hyunh, Shanhe Wang and Paul Debevec from the USC Institute for Creative Technologies present their publication Modeling Vellus Facial Hair from Asperity Scattering Silhouettes to SIGGRAPH.

Ben Watts Houdini R&D 2017

July 30, 2017, 02:37 PM

http://lesterbanks.com/2017/07/ben-watts-houdini-r...

Here’s a collection of archived test renders & process shots Ben Watts has created over the last 18 months or so. Enjoy! Music: Disclosure – You & Me (Flume Remix) The Post Ben Watts Houdini R&D 2017 originally appeared and published on %%BLOGLINK%,by lesterbanks

Katana 3.0 to ship with 3Delight rendering tool

July 28, 2017, 12:24 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — London-based Foundry (www.foundry.com) has announced that the newly redesigned and Nodal Scene Interface (NSI) powered 3Delight (www.3delight.com) will be available as a free plug-in for Katana 3.0 interactive renders when it ships later this year. 

Build an After Effects Shadow Rig that Can Bend

July 28, 2017, 09:19 AM

http://lesterbanks.com/2017/07/ae-bendy-shadow-rig...

Looking for another shadow effect? Long shadows, drop shadows, and animated shadows can may type more legible and more interesting. Watch Mikey Borup add another type of shadow to the list by showing us how The Post Build an After Effects Shadow Rig that Can Bend originally appeared and published on %%BLOGLINK%,by lesterbanks

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