It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 28, 2017, 09:18 AM
https://www.fxguide.com/featured/pixar-deep-dive-o...
Pixar's RenderMan is one of the most respected pieces of software in the industry. We look at the new release and it's two new Sub Surface Scattering Brute Force approaches.
July 27, 2017, 12:52 PM
http://sparkfx.ca/festivals/information.php?NEWS-2...
We’ve all probably sent emojis from our smart phones, in our emails, and in messaging apps. Now Sony Animation has taken us into the animated film world of the ubiquitous ideograms with Tony Leondis’ The Emoji Movie.
July 27, 2017, 05:32 AM
http://alex4d.com/notes/item/animation-tools-not-r...
If you had an almost unlimited budget, could you produce a rich feed of animated satirical videos with a one-day turnaround? For now the answer seems to be no. When HBO announced a deal with American satirist Jon Stewart in 2015, one of the shows mentioned was an animated comedy show. The Hollywood Reporter has reported that in May this year, HBO said that they would not be going ahead with the idea: Stewart was set to work with cloud-graphics company OTOY to develop new technology that...
July 27, 2017, 05:31 AM
http://www.cgmeetup.net/home/maya-mash-dynamics-do...
In this tutorial we show you how to use MASH dynamics to simulate falling dominoes, then render that animation in Arnold.
July 26, 2017, 05:05 PM
http://www.studiodaily.com/2017/07/siggraph-2017-c...
Bunnies! Bugs! Pirates! Aliens of all shapes and sizes! Preview the SIGGRAPH 2017 Computer Animation Festival with this trailer showcasing CG-scapes that are photoreal, surreal, and sometimes positively unreal. The post SIGGRAPH 2017 Computer Animation Festival Trailer appeared first on Studio Daily.
July 26, 2017, 05:18 AM
http://www.cgmeetup.net/home/animation-workflow-in...
Check out the Animation workflow in Maya 2018, we used the animation toolset and shape authoring workflow in Maya to create a character for our internal project Wall of Death. Using both new and recent features such as parallel rig evaluation, pose editor, time editor, and the updated graph editor, bringing characters to life in Maya is faster and more fun.
July 26, 2017, 05:18 AM
http://www.rotoscopers.com/2017/07/25/daily-debate...
Way back in 1918, Max Fleischer gave us Out of the Inkwell, a series of shorts featuring Koko the Clown. Koko was an animated character interacting with live action people on screen. Audiences flocked to this rotoscoped novelty. In 1923, Walt Disney turned the idea around when he put Alice, a live action girl, into a cartoon world. Since then, there have been numerous attempts to combine animated characters into live-action films.
July 25, 2017, 12:50 PM
http://lesterbanks.com/2017/07/carving-car-rim-har...
Pux’s Hard Mesh plugin for Maya offers fast hard surface modeling working with booleans in a super-flexible way. With it, you can easily combine objects or choose between various boolean-type of operations. This lets you The Post Carving Out a Car Rim With Hard Mesh in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
July 25, 2017, 12:50 PM
http://www.cartoonbrew.com/ideas-commentary/katzen...
The post-Dreamworks Animation career of Jeffrey Katzenberg officially launched last week with a cover story in Variety touting grand plans for his short-form mobile/web video company WndrCo.
July 25, 2017, 12:50 PM
https://filmschoolrejects.com/brief-history-cartoo...
The highly anticipated official Season 3 run for Rick and Morty begins this Sunday, and with that in mind, the question of when animated TV shows geared toward adults took off in popularity came to mind as well. Of course, it can always be argued that people of all ages can enjoy TV cartoons, even if they are directed toward children. However, it seems in the past couple of decades a rich collection of “adult” animated TV series has been established, and that trend seems it will only continu...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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