It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 1, 2017, 09:36 AM
http://lesterbanks.com/2017/05/no-plugin-no-expres...
Trying to create halftones in After Effects? You have choices. Plugin effects, Shape Layers, and expressions all can offer an avenue for creating the elusive but familiar printed pattern. Which is best? Again, you have The Post No Plugin, No Expression Halftones in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
April 30, 2017, 05:28 AM
http://lesterbanks.com/2017/04/look-houdini-16s-ne...
Kai Stavginski is a Senior Technical Director for SideFX, working on Houdini. Here, he covers the new shading features that are available with Houdini 16. Kai looks at the Principled Shader, Houdini’s Classic Shader, Absorption, The Post Have a Look at Houdini 16’s New Shading Features originally appeared and published on %%BLOGLINK%,by lesterbanks
April 26, 2017, 12:55 PM
http://blog.animationmentor.com/7-things-all-anima...
This post is a list of common mistakes that I see beginning animators making when doing body mechanics work. Hmmm, this kinda sounds like one of those “listicles” you see everywhere. I’ve never made one before. All you need is an obnoxious click-bait title and an arbitrary number of things right? I think I can handle that. Here are 7 things all animators need to start—or stop—doing right now! (Number 3 makes my eyes bleed.)
April 25, 2017, 12:35 PM
http://lesterbanks.com/2017/04/corona-overhaul-dis...
Render Legion releases a new update to Corona Renderer, their CPU based unbiased and biased photorealistic renderer for 3ds Max. Corona 1.6 offers a newly overhauled scheme for distributed rendering, making it easier to leverage The Post New Corona Renderer Brings an Overhaul to Distributed Rendering originally appeared and published on %%BLOGLINK%,by lesterbanks
April 25, 2017, 09:09 AM
http://lesterbanks.com/2017/04/rig-rope-blender-cu...
How do you make a rope in 3D? There are quite a few tutorials out there that show you how. There are certainly more than a few on this site. Most involve using 3 cylindrical The Post Create and Rig a Rope in Blender With a Curve and Displacement originally appeared and published on %%BLOGLINK%,by lesterbanks
April 24, 2017, 09:30 AM
http://www.postmagazine.com/Press-Center/Daily-New...
LAS VEGAS, NV – At NAB 2017, Autodesk is showcasing the newest versions of its solutions for media and entertainment. Each update contains enhancements that simplify the creative process, streamline artist collaboration and equip users for the future of content creation.
April 24, 2017, 09:28 AM
http://www.creativebloq.com/how-to/how-to-move-bet...
Moving between programs can be confusing. I tend to stick to four food groups – Cinema 4D, ZBrush, DAZ Studio and Marvelous Designer – to keep from going insane. Every program has its quirks and I seem to run into them all.
April 24, 2017, 05:47 AM
http://www.cgmeetup.net/home/transplanting-hair-be...
Sometimes you have to transfer you hair grooms from a T-Pose character to the final rigged and animated character or maybe you want to reuse it in another character. In this quick video we demonstrate how you can transfer your hair grooms between characters.
April 21, 2017, 10:46 AM
http://lesterbanks.com/2017/04/eddy-adams-cinema-4...
Cinema 4D Artist Eddy Adams is an Associate Creative Director at Lustre Studios in Seattle who recently presented a grab-bag of tips for better workflows at a Cinema 4D Seattle Meetup at the Seattle Film The Post Eddy Adams Shares Cinema 4D Bad-Assery and Workflows originally appeared and published on %%BLOGLINK%,by lesterbanks
April 17, 2017, 09:44 AM
http://lesterbanks.com/2017/04/turbosquid-blender-...
Good news for Blender users: TurboSquid has added Blender to its certification system. This means that you will be able to get the same quality Blender content, as the previously certified 3ds Max, Maya, Cinema The Post TurboSquid Adds Blender Support to CheckMate originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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