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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pond5

May 1, 2017, 12:16 PM

http://www.postmagazine.com/Press-Center/Daily-New...

Post's Marc Loftus talks with Jason from Pond5's about the company's licensable media.

Sound Designing the Mechanical Beasts of ‘Titanf

May 1, 2017, 12:16 PM

http://www.prosoundeffects.com/blog/sound-designin...

Learn how the Lead Sound Designer of Titanfall 2 created complex robotic sounds that bring the Titans to life. Respawn Entertainment, PSE-clients and makers of the award-winning game Titanfall, recently posted a blog article featuring Rick Hernandez, Lead Sound Designer for the Multiplayer component of the Titanfall franchise. The latest release, Titanfall ... The post Sound Designing the Mechanical Beasts of ‘Titanfall 2’ appeared first on Pro Sound Effects Library.

Wind – Turbulence Animation Tool for After Effec

May 1, 2017, 10:49 AM

http://theangryvideoguy.com/index.php/2017/05/01/n...

Ebberts + Zucker have released their new After Effects Script, simply titled “Wind“. Have you ever wanted to have your layers blow across the screen without having to write the expressions yourself? Then this is the plugin for you.

#after effects#plugins#adobe after effects#scripts#aescripts
Sennheiser pushing 360º audio recording with fort

May 1, 2017, 09:36 AM

http://alex4d.com/notes/item/sennheiser-pushing-36...

A step towards ambisonic audio going mainstream: the forthcoming Sennheiser Ambeo Smart Headset headphones have microphones in each ear and (I assume) a sensor to record head position. The device encodes ambisonic audio which is sent to your iOS device to be recorded as an audio file or as the soundtrack to video you are recording. Ambisonic audio records a sphere of audio - so that when you play it back, if you turn your head, the sound seems to stay in the same place. This is more like th...

Monthly Theme: Sound Language & Lingo

May 1, 2017, 09:36 AM

http://designingsound.org/2017/05/monthly-theme-so...

  Welcome! Bienvenue! Добро пожаловать! Soo dhowow! ยินดีต้อนรับ Join us this month as we explore Sound Language & Lingo. That could include the language of sound, languages and language itself, the specific language and lingo of sound and who knows, perhaps even a sound programming language. And do you ever notice when you speak using language and keep repeating a word such […]

No Plugin, No Expression Halftones in After Effect

May 1, 2017, 09:36 AM

http://lesterbanks.com/2017/05/no-plugin-no-expres...

Trying to create halftones in After Effects? You have choices. Plugin effects, Shape Layers, and expressions all can offer an avenue for creating the elusive but familiar printed pattern. Which is best? Again, you have The Post No Plugin, No Expression Halftones in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Art and Empathy — the Virtual Reality of Social

May 1, 2017, 09:36 AM

http://blogs.adobe.com/creativecloud/art-and-empat...

Virtual reality (VR) technology is most often associated with gaming, but there is a growing movement to leverage the technology for social impact as well. VR is proving to have a unique ability to impact behavioral change — an impact shown through an increasingly substantial body of academic research and real-world case studies — justifying that every organization, from nonprofits to big businesses, consider integrating VR in their content strategies to communicate in innovative ways. ...

Fix it in post!

May 1, 2017, 09:33 AM

https://blogs.creativecow.net/blog/14640/fix-it-in...

We've either heard this phrase on location of a film set, or have said this to the crew to stay on schedule during a video production. Historically, the phrase "fix it in post" indicated that there was a problem that the production crew (on set) is handing off to the post-production team in the editorial suite. And historically, the post-production team didn't always welcome this mindset, and the work days became work nights to fix the problems. Those were the days when the on location productio...

Transcript: Digital Production Buzz – April 27,

April 30, 2017, 12:45 PM

http://www.digitalproductionbuzz.com/2017/04/trans...

GUESTS Dan May, President, Blackmagic Design, Inc. Alan Hoff, VP Product Management, Avid Technologies David Walton, Assistant VP, Marketing Communications, JVC Kenwood USA Corporation Jeromy Young, Co-Founder and CEO, Atomos Andy Liebman, Founder and CEO, EditShare James DeRuvo, Film and Technology Reporter, DoddleNEWS The post Transcript: Digital Production Buzz – April 27, 2017 appeared first on Digital Production BuZZ.

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