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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

3D tools join forces to make collaboration easier

July 8, 2015, 09:50 AM

http://www.creativebloq.com/software/3d-tools-make...

The latest version of cineSync, 3.6, is out now, and what captured our attention the most was the new integration between remote review and approval tool cineSync and Shotgun production tracking, review and asset management software.

The Lure of Free Money

July 4, 2015, 07:24 AM

http://animationguildblog.blogspot.ca/2015/07/the-...

... Burnaby-based independent production company Bron Studios has opened up a new animation facility in Duncan on Vancouver Island.

Half Rez 4

July 2, 2015, 12:42 PM

http://greyscalegorilla.com/blog/2015/07/half-rez-...

Greyscalegorilla, Chicago C4D, and Maxon US are proud to present Half Rez 2015. Yep, it is that time again in Chicago. This is our Fourth Half Rez event and it will be by far our biggest one yet.

Creating an Xpresso Material Switch

July 2, 2015, 09:24 AM

http://lesterbanks.com/2015/07/creating-an-xpresso...

Create a material switch in Cinema 4D using a bit of xPresso and User Data fields.

The Surface Pro 2 from an Animator’s perspective

June 29, 2015, 09:58 AM

http://www.animationinsider.com/2015/06/the-surfac...

I’ve been drooling over the Surfaces since Microsoft first announced them and have been lurking in the shadows quietly studying reviews and feedback and during all of it I NEVER once heard whether Adobe Flash worked with the device. Or Toon Boom Storyboard Pro. Or Harmony for that matter. Even the apparent Go To Site for all things Surface; SurfaceProArtist.com has been oddly silent about this. I figure it’s just simply that animators have just not bought the device yet and that’s the reas...

Paramount Animation and the Subcontractor

June 29, 2015, 04:39 AM

http://animationguildblog.blogspot.ca/2015/06/para...

The way it work in Hollywood, when one company cuts a new route through the forest, other companies clamber along behind.

Active Vs. Passive

June 26, 2015, 04:44 PM

http://animationguildblog.blogspot.ca/2015/06/acti...

Since we haven't done this in a while, time for an investing post (aimed at those striving to put money away for retirement.)

The Blue Franchise

June 14, 2015, 02:42 PM

http://animationguildblog.blogspot.ca/2015/06/the-...

The one that doesn't display Avatar in the title.

Blender Procedural Grunge Shader in Cycles

June 12, 2015, 09:33 AM

http://www.cgmeetup.net/home/blender-procedural-gr...

How to set up a shader that automatically applies dirt to the crevices and scratches to edges of any object! No UV’s or texture maps needed.

‘3D Bumpy pixels’ – Oculus Touch haptic feed

June 11, 2015, 05:20 PM

http://alex4d.com/notes/item/oculus-touch-3d-pixel...

A few weeks ago I wrote about an unheralded feature of the trackpad in Apple's 2015 MacBook computers: a force-feedback effect that could help users ‘feel’ application UIs - 'Bumpy' pixels: iMovie Apple Force Touch trackpad haptic feedback Today, in the last five minutes of their pre-E3 press conference, Oculus announced ‘Oculus Touch’ – wireless handsets for interacting with virtual reality experiences. One of the features was described as the ability to feel objects in virt...

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