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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Autodesk Stingray Real-Time Engine for 3ds Max

August 3, 2015, 08:06 AM

http://www.cgmeetup.net/home/autodesk-stingray-rea...

Autodesk Stingray Engine Extends the Revit to 3ds Max workflow for Interactive BIM Models. The new Stingray engine is a real-time engine that connects directly attaches to 3ds Max allowing you to make your BIM informed visualizations fully interactive.

Behind the Scenes of Henry

July 29, 2015, 07:59 AM

http://www.cgmeetup.net/home/behind-the-scenes-of-...

Oculus Story Studio video released on the day of Henry’s Premiere. Featuring Oculus Founders Palmer Luckey, Nate Mitchell, Brendan Iribe and Oculus Story Studio Creative Director Saschka Unseld.

Control Dynamics with Follow Position in Cinema 4D

July 29, 2015, 07:59 AM

http://www.cgmeetup.net/home/how-to-control-dynami...

Quick C4D tip on Dynamics and how to control them with Follow Position.

V-Ray 3.1 for Maya 2016

July 28, 2015, 07:52 AM

http://www.cgmeetup.net/home/v-ray-3-1-for-maya-20...

V-Ray 3.1 for Maya contains over 100 new and modified features, including support for Maya 2016. Here is a glimpse of what’s new.

Sculpting Head Region in 3D Coat

July 28, 2015, 07:52 AM

http://www.cgmeetup.net/home/sculpting-head-region...

In this video, a spherical eyelid layer/object is merged with the head, in order to achieve a clean sculpt of the eyelids with minimal time and effort expended and continuing to sculpt in the head region.

How to use IMAGE PLANES for character modeling in

July 27, 2015, 07:34 AM

http://cgvilla.com/2015/07/27/how-to-use-image-pla...

Maya’s Image Planes are a powerful tool: by using reference images directly in the Maya viewport, 3D modelers can create much more realistic and dynamic models, more quickly, in Maya!

24 fps straight to 24 or in a 30 skipping 2's and

July 26, 2015, 07:24 AM

https://blogs.creativecow.net/blog/13824/24-fps-st...

A Video Timecode metadata frame assignment for each frame of video happens at the moment that master clip is created and displayed in that Avid Bin.

China Rising

July 26, 2015, 07:24 AM

http://animationguildblog.blogspot.com/2015/07/chi...

So the Middle Kingdom is (finally?) creating animated entertainment that its citizens want to see...

My free Apple Motion webinar: Exploring animation

July 24, 2015, 12:01 PM

http://alex4d.com/notes/item/my-free-apple-motion-...

It took me years before I got my mind around Apple Motion. I spent a long time trying to learn how to do complex multi-layer keyframed motion graphics like I used to make in Adobe After Effects. I clicked with Motion once I had a more straightforward task: make a simple plugin for Final Cut Pro X. After making many Final Cut plugins and motion graphics sequences with Motion, I've come to know it well. One of the two sessions I taught at the 2015 FCPX Creative Summit was about using Motion...

3DS Max 2016 review

July 23, 2015, 07:11 AM

http://cgpress.org/archives/cgreviews/3ds-max-2016...

This year Autodesk has released version 2016 of its 3D Swiss Army knife application. 19 years after its initial release in April 1996 (or 25 years, if you want to count all the way back to 3D Studio), the software is still going strong. Other 3D software, however, have grown in capabilities and popularity on the side, offering stronger competition. Be it motion graphics, Archviz, video games or VFX, 3DS Max is not alone.

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