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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Siggraph: Nvidia intros Quadro RTX raytracing GPU

August 15, 2018, 04:26 PM

https://postperspective.com/siggraph-nvidia-intros...

At Siggraph, Nvidia announced its first Turing architecture-based GPUs, which enable artists to render photorealistic scenes in realtime, add new AI-based capabilities to their workflows and experience fluid interactivity with complex models and scenes. The Nvidia Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000 enable hardware-accelerated raytracing, AI, advanced shading and simulation. Continue reading → August 15, 2018 The post Siggraph: Nvidia intros Quadro RTX raytracing GPU a...

Colorist Asa Shoul joins Warner Bros. De Lane Lea

August 15, 2018, 12:28 PM

https://postperspective.com/colorist-asa-shoul-joi...

Warner Bros. De Lane Lea (WBDLL) has added colorist Asa Shoul to its new picture services department, which will launch this September. Shoul’s recent credits include Mission Impossible: Fallout, Baby Driver, Amazon’s Tin Star and recently received a BAFTA craft award for his work on the multi award-winning Netflix series The Crown. Continue reading → August 15, 2018 The post Colorist Asa Shoul joins Warner Bros. De Lane Lea appeared first on Randi Altman's postPerspective.

Cinefex Vault #13 – 50 First Dates

August 15, 2018, 12:28 PM

http://cinefex.com/blog/50_first_dates/

While it is a popular maxim that ‘Dying is easy; comedy is hard,’ visual effects supervisor Sheena Duggal has had her share of films containing both. Death and destruction have included Marvel’s Agent Carter television series, Ridley Scott’s Body of Lies and The Hunger Games; comedies have included the first Sex and the City feature, Christmas with the Kranks, and the Adam Sandler vehicles Big Daddy and 50 First Dates.

Sigi Klar: The Audio Mentoring Project

August 15, 2018, 09:42 AM

http://designingsound.org/2018/08/15/sigi-klar-the...

Though ‘Mentorship’ was last month’s theme, we saw the following post on Sigi Klar’s blog and asked for his permission to post it here, which he happily permitted. Last year I was lucky enough to be accepted into the Audio Mentoring Project (click here for details) and I undertook a very enriching mentorship that helped […]

Radeon ProRender updated for 3ds Max, Maya and Ble

August 15, 2018, 09:42 AM

http://www.cgchannel.com/2018/08/amd-updates-radeo...

AMD has updated Radeon ProRender, its free, GPU-accelerated renderer, for 3ds Max, Maya and Blender. The update adds support for AO and camera motion blur, and extends the renderer’s Uber Shader.

Pablo Barbieri (SAE-EDA) recibió el Cóndor de Pl

August 15, 2018, 05:23 AM

http://saeditores.org/Novedades/Pablo-Barbieri-SAE...

En una ceremonia realizada el pasado lunes 13 de agosto en el Centro Cultural Kirchner, la Asociación de Cronistas Cinematográficos de la Argentina (ACCA) entregó los premios Cóndor de Plata a la producción cinematográfica de 2017.El Cóndor al Mejor Montaje fue para Pablo Barbieri (SAE - EDA) por la edición de El otro hermano (Adrián Caetano, 2017). 

New site feature: manual license releases

August 14, 2018, 04:36 PM

http://www.digitalrebellion.com/blog/posts/new_sit...

We've just updated our site to allow users to remotely release licenses in order to relicense a product on a new computer if they forgot to unregister it on the old one first. (This was previously possible only by contacting us.) This currently only applies to CinePlay for Mac but we plan for all products to eventually move to the new licensing system upon their next major release. You can access this function from the Licenses page of your account area and it will only appear if you ha...

Chaos Group releases the open beta for V-Ray for H

August 14, 2018, 04:35 PM

https://postperspective.com/chaos-group-releases-o...

With V-Ray for Houdini now in open beta, Chaos Group is ensuring that its rendering technology can be used on to each part of the VFX pipeline. With V-Ray for Houdini, artists can apply high-performance raytracing to all of their creative projects, connecting standard applications like Autodesk’s 3ds Max and Maya, and Foundry’s Katana and Nuke. Continue reading → August 14, 2018 The post Chaos Group releases the open beta for V-Ray for Houdini appeared first on Randi Altman's postPe...

What is Immersive Audio and why is it so cool?

August 14, 2018, 12:33 PM

https://www.youtube.com/watch?v=nsoDChjHNtY

With all manners of entertainment using the moniker “immersive”, what does this mean with regard to audio? Since the introduction of immersive audio to the cinema, SMPTE has been working to create standards to foster interoperability between the many variations of playback systems and the many variations in mixing tools. A number of standards documents have been created that address different aspects of the problem. This webcast will describe what immersive audio is, why it is so co...

Recording Fluids: Foley Magic

August 14, 2018, 09:30 AM

http://designingsound.org/2018/08/14/recording-flu...

  Some of the most challenging, rewarding, and fun sounds to record are those within the vast spectrum of fluids. Wet, sticky, viscous, mushy; the tactful use of fluid sounds can reinforce the realism and impact of a scene, or just be the punchline of a joke. In order to effectively communicate an idea to […]

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