It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 20, 2016, 05:21 AM
http://designingsound.org/2016/07/news-april-tucke...
Episode 42 of the The Sonic Garage Podcast features an interview with April Tucker. April has worked in Los Angeles for over a decade in a variety of post-production audio roles: Re-recording mixer, sound editor, music editor, music/scoring mixer, ADR engineer, and Foley engineer. She has worked on television series for all the US major networks, over a dozen cable […]
July 19, 2016, 12:39 PM
http://www.digimediapros.com/interview-with-zack-a...
In this episode, Zack Arnold, the editor of the highly popular TV show Empire, tells us the good, the bad and the ugly of editing TV shows. We talk about the art of editing, the technical side and how important it is to manage people in the edit bay.
July 19, 2016, 09:16 AM
http://bobbyowsinskiblog.com/2016/07/19/loudest-so...
I know that it’s common to feel like you’ve just heard the loudest sound in the world when leaving your local club after a metal band does its thing, or maybe compare that to the launch of Saturn V vehicle, but neither of those are even close. According to a fascinating article in the FiveThirtyEight, the loudest sound in world ever measured occurred on the morning of August 27th, 1883 when the volcanic island of Krakatoa blew itself to bits. It was reported that the sound was heard over 2,8...
July 19, 2016, 05:46 AM
http://www.digimediapros.com/interview-with-zac-ar...
In this episode, Zac Arnold, the editor of the highly popular TV show Empire, tells us the good, the bad and the ugly of editing TV shows. We talk about the art of editing, the technical side and how important it is to manage people in the edit bay.
July 19, 2016, 05:45 AM
http://designingsound.org/2016/07/learning-vr-audi...
As many of the writers that contribute to DesigningSound have explored, there is a huge benefit gained by the community when tutorials and learning materials are freely shared. Well established tools and pipelines have a multitude of learning resources available, including video and written tutorials, making it relatively easy to learn new techniques outside of […]
July 19, 2016, 05:45 AM
http://blogs.adobe.com/creativecloud/after-effects...
Earlier this summer, we released After Effects CC 2015.3 (13.8), which features a variety of performance and workflow enhancements. In this article, we’re sharing more detail about changes to the user interface, bug fixes, and the many other small improvements. Please, if you want to ask questions about these new and changed features, come on over to the After Effects user-to-user forum. That’s the best place for questions. Questions left in comments on a blog post are much harder t...
July 19, 2016, 05:45 AM
http://designingsound.org/2016/07/self-teaching-yo...
Picture by littlevisuals.co As exciting as it is, the world of audio is extremely vague and can easily be frightening for any newcomers -the word itself covering such a variety of fields with so few common things between them. It seemed important, for this month dedicated to Tutorials, to try to give, with the help […]
July 19, 2016, 05:45 AM
http://postperspective.com/the-sounds-inside-amy-s...
By Jennifer Walden After four seasons of Comedy Central’s Inside Amy Schumer, it’s hard to imagine still being shocked by the comic’s particular brand of comedy. Somehow Schumer still manages to make jokes that leave you uncomfortable — jokes that are so, so wrong, but so, Continue reading →July 18, 2016
July 19, 2016, 05:45 AM
http://www.philiphodgetts.com/2016/07/production-i...
A recent student film could predict the metadata-based workflow of the future.
July 19, 2016, 05:44 AM
http://www.3dvf.com/actualite-17281-pixar-s-render...
After months of waiting and a beta phase, the team of Pixar's RenderMan finally launches Version 21 of its popular engine. This is a significant release, in more ways than one. - First of first, Pixar permanently removes the venerable Reyes architecture : it has had a major role in the past, but it has had its day. Only RIS and path tracing system remains. This choice was predictable; it has some drawbacks (the scenes using the old methods no longer be made properly), it allows to clean in...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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