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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How sound designers use the Hybrid Library for ind

December 18, 2017, 06:21 PM

https://www.prosoundeffects.com/blog/how-sound-des...

Discover how Ryan Billia creates with the Hybrid Library in his one-stop audio post facility. Pro Sound Effects spent a day with sound designer Ryan Billia in his Rumble Audio studio in Brooklyn, NY to capture his creative process and approach to film sound. As the owner of a multi-service ... The post How sound designers use the Hybrid Library for indie film projects appeared first on Pro Sound Effects Library.

Twenty Thousand Hertz Podcast: UI Sound Design

December 18, 2017, 05:49 AM

http://designingsound.org/2017/12/twenty-thousand-...

A recent issue of the 20k podcast revolves around UI sound design and how these sounds interact with us in our everyday life. Guests are Will Littlejohn, Facebook’s Director of Sound Design and Conor O’Sullivan, Sound Design Lead at Google. You can listen to the episode here. [Image Source]

Sunday Sound Thought #99: Abstraction

December 17, 2017, 08:20 AM

http://designingsound.org/2017/12/sunday-sound-tho...

Organization is difficult for some, and absolutely vital for others. But our brains are built for abstracting and organizing, so why not run with it? In programming, abstraction describes the act of turning a complex object into a box with some inputs and outputs. If you’ve worked with Max, Pure Data, or Reaktor, you’ve seen abstraction […]

Getting Your Feet Wet: A Guest Contribution from A

December 16, 2017, 08:30 AM

http://designingsound.org/2017/12/getting-your-fee...

This is a guest contribution coming to us from Andy Bertolini. Having recently worked at Anki, and at Somatone before that, Andy is a fantastic Voice Over editor also deft in the arts of audio middleware. He has been the person who has solved our problems before we were aware they even existed, and we couldn’t have shipped our […]

Boom Box Post: The Sound Of Teenage Mutant Ninja T

December 14, 2017, 09:27 AM

http://designingsound.org/2017/12/boom-box-post-th...

Boom Box Post just posted a short video that takes us behind the scenes of the sound design process creating the post apocalyptic vehicle sounds (specifically the Shellraiser) of Nickelodeon’s CG Animated Teenage Mutant Ninja Turtles.  

Sunday Sound Thought #98: The Reset Button

December 11, 2017, 05:15 AM

http://designingsound.org/2017/12/sunday-sound-tho...

Have you ever hit the reset button on your life? The kind where everything you know changes: your job, your home, your community. I think these major resets are happening more than we give them credit for, and yet somehow they always seems to catch us off guard. Resets can happen at any time. Your partner […]

A Conversation with Ben Burtt on Perserverance

December 8, 2017, 01:53 PM

http://designingsound.org/2017/12/a-conversation-w...

This interview was originally conducted for inclusion in our “Failure” theme. Some extenuating circumstances kept it in the wings for a while, but it’s Ben Burtt. How could we not post it?! …and, you know, better late than never! DS: This month we’re looking at the subject of failure… BB: [Laughs] Really? DS: Yeah, we’re […]

Rayman: Fun, sound & music – An interview with F

December 6, 2017, 12:37 PM

http://designingsound.org/2017/12/rayman-fun-sound...

Released in 2011 and 2013 (up until the recent Switch release), Rayman Origins and Legends were welcoming returns to the platforming genre for the armless hero, powered by Ubisoft’s own 2D engine, the magical UbiArt Framework. Sound-wise, while the crazy and catchy tunes wrote by Christophe Héral received numerous well-deserved praise among the years, I […]

Audio Splits and Stems in Premiere Pro Revisited

December 2, 2017, 03:29 PM

https://digitalfilms.wordpress.com/2017/12/02/audi...

Creating multichannel, “split-track” master exports of your final sequences is something that should be a standard step in all of your productions. It’s often a deliverable requirement and having such a file makes later revisions or derivative projects much easier to produce. If you are a Final Cut Pro X user, the “audio lanes” feature […]

Monthly Theme: Spectrum

December 1, 2017, 10:24 AM

http://designingsound.org/2017/12/monthly-theme-sp...

Spectrum: “a broad range of varied but related ideas or objects, the individual features of which tend to overlap so as to form a continuous series or sequence” — Dictionary.com I can’t imagine I’m alone in my initial draw to audio; its range of disciplines—recording, composing, acoustics, programming, performance, etc.—were all too fascinating to ignore, though I […]

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