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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Why the Character Animation in 'Kong: Skull Island

March 24, 2017, 04:48 PM

http://www.cartoonbrew.com/feature-film/character-...

In past outings, the famous ape has been achieved with stop motion, full and partial scale animatronics, and via motion capture and cg. But in Jordan Vogt-Roberts’ new Kong: Skull Island, Kong is a 100-foot-tall keyframed cg creature with very specific design features.

THE GREAT WALL: Jay Mehta - VFX Supervisor

March 24, 2017, 12:12 PM

http://www.artofvfx.com/the-great-wall-jay-mehta-v...

Jay Mehta started his career at Rhythm & Hues in 2007, where he worked on projects such as THE GOLDEN COMPASS, THE INCREDIBLE HULK, SNOW WHITE AND THE HUNTSMAN and LIFE OF PI. He then joined Base FX in 2014 and worked on projects like AGENT CARTER, BLACK SAILS and EQUALS.

Lighting VFX Master Trick From Chris Godfrey

March 23, 2017, 04:37 PM

https://www.fxguide.com/featured/lighting-vfx-mast...

Chris Godfrey is a very experienced Visual effects supervisor and, as with many professionals, he has found that "necessity is the mother of invention". While doing work on the feature film The Great Gatsby he developed a technique on to gain four stops without relighting when doing complex effects work.

VFX: Where are the women?

March 23, 2017, 09:19 AM

http://postperspective.com/vfx-where-are-the-women...

By Jennie Zeiher As anyone in the visual effects industry would know, Marvel’s Victoria Alonso was honored earlier this year with the Visual Effects Society Visionary Award. Victoria is an almighty trailblazer, one of whom us ladies can admire, aspire to and want to be. Her acceptance speech was an important reminder to us of the imbalance of the sexes in our industry. Continue reading → March 23, 2017 The post VFX: Where are the women? appeared first on Randi Altman's postPerspective.

SUICIDE SQUAD: Enchantress by Sony Pictures Imagew

March 23, 2017, 09:19 AM

http://www.artofvfx.com/suicide-squad-enchantress-...

Here is a new VFX breakdown by Sony Pictures Imageworks about their work on SUICIDE SQUAD, this time it’s about Enchantress...

JOHN WICK - CHAPTER 2: Kirk Brillon - VFX Supervis

March 22, 2017, 12:35 PM

http://www.artofvfx.com/john-wick-chapter-2-kirk-b...

Kirk Brillon joined Spin VFX in 2009 as a compositing artist. He works on numerous projects such as JOHN WICK, THE SHALLOWS, SUICIDE SQUAD and the series THE BORGIAS and GAME OF THRONES.

VFX pipelines in Games Cinematics by Hugo Guerra

March 16, 2017, 05:05 AM

https://vfxserbia.com/2017/03/16/vfx-pipelines-in-...

Fire Without Smoke’s VFX and Cinematic Director, Hugo Guerra, showcases some of their recent work. He talks through the Intro for Deep Silver/Dambuster’s HomeFront:The Revolution, the Trailer for Ubisoft/Ivory Tower’s The Crew: Calling All Units and CCP’s EVE: Valkyrie HTC Trailer.

Flavor Detroit welcomes VFX artist/designer Scott

March 14, 2017, 09:27 AM

http://postperspective.com/flavor-detroit-welcomes...

Twenty-year industry veteran Scott Stephens has joined Flavor Detroit as senior VFX artist/designer. Previously the lead designer at Postique, Stephens has been a key part of the post boutique Section 8 as co-founder and lead designer since its launch in 2001. Known for his work with top brands and directors on major commercial campaigns for Blue Cross Blue Shield (BCBS), Continue reading → March 14, 2017 The post Flavor Detroit welcomes VFX artist/designer Scott Stephens appeared firs...

Adobe has the The Mettle for VR

March 10, 2017, 10:53 AM

http://www.videoguys.com/blog/adobe-has-the-the-me...

Michael Humphrey a moving pixel writer and contributor for Forbes gives some insight in this three part monthly series. For VR Storytelling Pioneers, One Adobe Partner Has The Mettle Of An Outfitter Updated: This story now reflects updated and clarified information from the primary source of the article, Chris Bobotis.  This is a three-part monthly series Read More The post Adobe has the The Mettle for VR appeared first on Videoguys Blog.

Virtual Reality and Augmented Reality are Revoluti

March 10, 2017, 10:53 AM

http://www.videoguys.com/blog/virtual-reality-augm...

Shama Hyder, founder and CEO of Marketing Zen Group wrote this piece on how VR and AR are changing the marketing world.   Revolutionizing Digital Marketing: Virtual Reality and Augmented Reality   The future is here. Virtual reality and augmented reality have been blowing minds in the world of gaming for some time now, but Read More The post Virtual Reality and Augmented Reality are Revolutionizing Digital Marketing appeared first on Videoguys Blog.

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