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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Lucasfilm & ILM Launch Open Source MaterialX Libra

July 11, 2017, 12:19 PM

http://www.animationmagazine.net/vfx/lucasfilm-ilm...

Lucasfilm and Industrial Light & Magic announced the inaugural open source release of MaterialX Library, a CG tool developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look development content between applications and renderers. Tatooine. The MaterialX team will host a “Birds of a Feather” meeting at SIGGRAPH in Los Angeles on Monday, July 31 (9:30-11:00am, room 511BC).

ILM Material X

July 11, 2017, 12:19 PM

https://www.fxguide.com/quicktakes/ilm-material-x/

Lucasfilm and Industrial Light & Magic (ILM) are releasing the first iteration of MaterialX as an Open Source Library. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look-development content between applications and renderers.

How to Plan Multiple Video Productions

July 11, 2017, 11:46 AM

https://productionhero.co/blog/how-to-plan-multipl...

Every project you set up on Production Hero can be found on the Master Plan; an overview of all the video productions you’ve got going on

#video production
How Editor Paul Machliss Cut Baby Driver in Real T

July 11, 2017, 09:05 AM

https://www.premiumbeat.com/blog/editing-and-sound...

Dive into the real time production and post-production workflow of one of this tightly synced film.

Michael Giacchino Composed Spider-Man: Homecoming

July 11, 2017, 09:03 AM

http://www.indiewire.com/2017/07/spider-man-homeco...

With this month’s one-two punch of “Spider-Man: Homecoming” and “War for the Planet of the Apes,” it’s clear why Michael Giacchino has become Hollywood’s go-to composer. He once again delivers both the loud and quiet musical passages with force and grace, making him the master of superhero and animated movies.

Vimond Will Showcase Monetization, Rights Manageme

July 11, 2017, 05:14 AM

http://www.btlnews.com/community/vimond-will-showc...

Vimond has announced a number of applications they will be showcasing at IBC 2017, September 15-19 in Amsterdam. “Vimond is excited to be in Amsterdam for IBC 2017. Broadcast is going through some fundamental changes, and IBC is an excellent arena to encounter new technologies and meet industry experts. For those who work smart and efficiently […] The post Vimond Will Showcase Monetization, Rights Management and Storytelling Tools at IBC 2017 appeared first on Below the Line.

How to Animate a Walk Cycle With After Effects and

July 10, 2017, 11:44 AM

http://lesterbanks.com/2017/07/walk-cycle-effects/

Looking for methods to create walk cycles for characters in After Effects? There are plenty of tutorials out there already, where you can take your pick. After Effects has more than a few tools for The Post How to Animate a Walk Cycle With After Effects and Zero Plugins originally appeared and published on %%BLOGLINK%,by lesterbanks

Universal Audio 1.0 for After Effects Overview

July 10, 2017, 11:42 AM

http://theangryvideoguy.com/index.php/2017/07/10/r...

Universal Audio 1.0 is an After Effects script that will come in handy for those frequently working with voiceover tracks or animating to music. Normally when working with VO & Music in After Effects, you’re either jumping back & fourth between parent comps and nested precomps, lining up audio and placing markers. Universal Audio aims to fix that with three simple buttons.

#after effects#review#adobe after effects#scripts#aescripts
Felicitaciones, compañero

July 10, 2017, 11:39 AM

http://saeditores.org/Novedades/Felicitaciones-com...

Con motivo de la reciente inclusión de nuestro Socio Fundador, Juan Carlos Macías, en la Academia de Artes y Ciencias Cinematográficas de los Estados Unidos, su colega y también Socio Fundador Miguel Pérez comparte bellas palabras de reconocimiento.

VFX Breakdown – “Domestos” by Outpost VFX

July 10, 2017, 09:19 AM

http://theangryvideoguy.com/index.php/2017/07/10/v...

This commercial for MullenLowe London’s client Unliever involved 2D, 3D, and Outpost VFX's proprietary techniques for rendering crowds. It was the first implementation of Redshift and Golaem Crowd cross functionality in a production which Outpost VFX helped pioneer.

#vfx#vfx breakdown#outpost vfx#crowd simulation

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