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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Allegorithmic’s AI-Powered Project Alchemist Loo

August 23, 2018, 04:14 PM

http://www.studiodaily.com/2018/08/allegorithmics-...

Allegorithmic, maker of the Substance toolset for physically based rendering (PBR) materials authoring, kicked off SIGGRAPH with the first demo of Project Alchemist, an ambitious (and surprisingly intuitive) new system for browsing a materials library, including sophisticated but easy-to-use tools for look development. The company hopes it will introduce non-CG artists to the world of PBR […] The post Allegorithmic’s AI-Powered Project Alchemist Looks Like Magic appeared first on Studi...

EUROPE RAIDERS: VFX Breakdown by Macrograph

August 23, 2018, 10:23 AM

http://www.artofvfx.com/europe-raiders-vfx-breakdo...

Korean studio Macrograph presents their work on EUROPE RAIDERS...

ADRIFT: VFX Breakdown by Milk Visual Effects

August 23, 2018, 06:59 AM

http://www.artofvfx.com/adrift-vfx-breakdown-by-mi...

Interested to know how Milk Visual Effects created the ocean and storm for ADRIFT? Then don’t miss this excellent VFX Breakdown!

Patrick Ferguson joins MPC LA as  VFX supervisor

August 22, 2018, 12:31 PM

https://postperspective.com/patrick-ferguson-joins...

MPC’s Los Angeles studio has added Patrick Ferguson to its staff as visual effects supervisor. He brings with him experience working in both commercials and feature films. Previous positions include VFX supervisor at The Mission and head of 2D at Method. Ferguson has collaborated with directors such as Stacy Wall,  Continue reading → August 22, 2018 The post Patrick Ferguson joins MPC LA as  VFX supervisor appeared first on Randi Altman's postPerspective.

Breathing life into The Walking Dead with VFX

August 21, 2018, 04:16 PM

https://postperspective.com/breathing-life-walking...

By Karen Moltenbrey Zombies used to have a short life span, awakening sometime during October, just in time for Halloween, before once again stumbling back into obscurity for another year. But thanks to the hit series The Walking Dead and its spin-off Fear the Walking Dead, the popularity of these monsters is infectious, Continue reading → August 21, 2018 The post Breathing life into The Walking Dead with VFX appeared first on Randi Altman's postPerspective.

ANT-MAN AND THE WASP: Stephane Paris - VFX Supervi

August 21, 2018, 09:46 AM

http://www.artofvfx.com/ant-man-and-the-wasp-steph...

At the beginning of the year, Stephane Paris explained the work of Cinesite on THE COMMUTER. He then returns to the Marvel Cinematic Universe for ANT-MAN AND THE WASP.

VFX Breakdown: Avengers: Infinity War

August 17, 2018, 04:05 PM

http://www.studiodaily.com/2018/08/vfx-breakdown-a...

Framestore released this breakdown of its VFX work on more than 250 shots for Avengers: Infinity War, including CG New York City environments, Thanos’s Q-Ship, and digital doubles for Iron Man and Spider-Man. The post VFX Breakdown: Avengers: Infinity War appeared first on Studio Daily.

A.I. Gigapixel: enlarge images using artificial in

August 17, 2018, 09:35 AM

https://www.provideocoalition.com/a-i-gigapixel-en...

Topaz Labs has a new tool and is not a plugin or even a new feature for its Topaz Studio. A.I. Gigapixel is a stand-alone image resizer that the company says is smarter and sharper than anything else available.

Shotgun Software Presents Pipeline Awards

August 16, 2018, 04:39 PM

http://www.cgw.com/Press-Center/Siggraph/2018/Shot...

VANCOUVER — At SIGGRAPH 2018, Autodesk’s Shotgun Software (https://shotgunsoftware.com) company announced the winners of its annual Pipeline Awards, which honor outstanding achievement in pipeline tool development. This year’s winners highlight some of the best pipeline innovation around the world, with teams from the UK, Australia, South Korea and the Netherlands all showing workflow ingenuity.

Cinefex Vault #13 – 50 First Dates

August 15, 2018, 12:28 PM

http://cinefex.com/blog/50_first_dates/

While it is a popular maxim that ‘Dying is easy; comedy is hard,’ visual effects supervisor Sheena Duggal has had her share of films containing both. Death and destruction have included Marvel’s Agent Carter television series, Ridley Scott’s Body of Lies and The Hunger Games; comedies have included the first Sex and the City feature, Christmas with the Kranks, and the Adam Sandler vehicles Big Daddy and 50 First Dates.

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