It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 23, 2018, 04:14 PM
http://www.studiodaily.com/2018/08/allegorithmics-...
Allegorithmic, maker of the Substance toolset for physically based rendering (PBR) materials authoring, kicked off SIGGRAPH with the first demo of Project Alchemist, an ambitious (and surprisingly intuitive) new system for browsing a materials library, including sophisticated but easy-to-use tools for look development. The company hopes it will introduce non-CG artists to the world of PBR […] The post Allegorithmic’s AI-Powered Project Alchemist Looks Like Magic appeared first on Studi...
August 23, 2018, 10:23 AM
http://www.artofvfx.com/europe-raiders-vfx-breakdo...
Korean studio Macrograph presents their work on EUROPE RAIDERS...
August 23, 2018, 06:59 AM
http://www.artofvfx.com/adrift-vfx-breakdown-by-mi...
Interested to know how Milk Visual Effects created the ocean and storm for ADRIFT? Then don’t miss this excellent VFX Breakdown!
August 22, 2018, 12:31 PM
https://postperspective.com/patrick-ferguson-joins...
MPC’s Los Angeles studio has added Patrick Ferguson to its staff as visual effects supervisor. He brings with him experience working in both commercials and feature films. Previous positions include VFX supervisor at The Mission and head of 2D at Method. Ferguson has collaborated with directors such as Stacy Wall, Continue reading → August 22, 2018 The post Patrick Ferguson joins MPC LA as VFX supervisor appeared first on Randi Altman's postPerspective.
August 21, 2018, 04:16 PM
https://postperspective.com/breathing-life-walking...
By Karen Moltenbrey Zombies used to have a short life span, awakening sometime during October, just in time for Halloween, before once again stumbling back into obscurity for another year. But thanks to the hit series The Walking Dead and its spin-off Fear the Walking Dead, the popularity of these monsters is infectious, Continue reading → August 21, 2018 The post Breathing life into The Walking Dead with VFX appeared first on Randi Altman's postPerspective.
August 21, 2018, 09:46 AM
http://www.artofvfx.com/ant-man-and-the-wasp-steph...
At the beginning of the year, Stephane Paris explained the work of Cinesite on THE COMMUTER. He then returns to the Marvel Cinematic Universe for ANT-MAN AND THE WASP.
August 17, 2018, 04:05 PM
http://www.studiodaily.com/2018/08/vfx-breakdown-a...
Framestore released this breakdown of its VFX work on more than 250 shots for Avengers: Infinity War, including CG New York City environments, Thanos’s Q-Ship, and digital doubles for Iron Man and Spider-Man. The post VFX Breakdown: Avengers: Infinity War appeared first on Studio Daily.
August 17, 2018, 09:35 AM
https://www.provideocoalition.com/a-i-gigapixel-en...
Topaz Labs has a new tool and is not a plugin or even a new feature for its Topaz Studio. A.I. Gigapixel is a stand-alone image resizer that the company says is smarter and sharper than anything else available.
August 16, 2018, 04:39 PM
http://www.cgw.com/Press-Center/Siggraph/2018/Shot...
VANCOUVER — At SIGGRAPH 2018, Autodesk’s Shotgun Software (https://shotgunsoftware.com) company announced the winners of its annual Pipeline Awards, which honor outstanding achievement in pipeline tool development. This year’s winners highlight some of the best pipeline innovation around the world, with teams from the UK, Australia, South Korea and the Netherlands all showing workflow ingenuity.
August 15, 2018, 12:28 PM
http://cinefex.com/blog/50_first_dates/
While it is a popular maxim that ‘Dying is easy; comedy is hard,’ visual effects supervisor Sheena Duggal has had her share of films containing both. Death and destruction have included Marvel’s Agent Carter television series, Ridley Scott’s Body of Lies and The Hunger Games; comedies have included the first Sex and the City feature, Christmas with the Kranks, and the Adam Sandler vehicles Big Daddy and 50 First Dates.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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