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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

AVENGERS - INFINITY WAR: VFX Breakdown by Framesto

August 14, 2018, 09:28 AM

http://www.artofvfx.com/avengers-infinity-war-vfx-...

Don’t miss this really cool VFX Breakdown by Framestore about their work on the New York sequences for AVENGERS – INFINITY WAR...

SIGGRAPH 2018 : le V-Ray Cloud lancé en beta, ren

August 13, 2018, 09:12 AM

http://www.3dvf.com/actualite-24015-siggraph-2018-...

L'éditeur Chaos Group lance la beta de V-Ray Cloud, son système de rendu conçu sur la plateforme Google Cloud.

Real-time workflows for film, TV, VR and AR using

August 13, 2018, 04:54 AM

https://www.provideocoalition.com/real-time-workfl...

At this year’s SIGGRAPH conference, Epic Games will present a full day of Unreal tech talks, along with examples of the most advanced real-time workflows across film and TV, VR/AR, and other industries...

AMD unveils the Radeon Pro WX 8200

August 13, 2018, 04:54 AM

http://www.cgchannel.com/2018/08/amd-unveils-the-r...

AMD has announced the Radeon Pro WX 8200, the latest GPU in its Radeon Pro WX Series of professional workstation graphics cards.

ENTEBBE: VFX Breakdown by BlueBolt

August 11, 2018, 04:22 PM

http://www.artofvfx.com/entebbe-vfx-breakdown-by-b...

Come have a look at the seamless VFX work of BlueBolt on ENTEBBE...

Learning the VFX Secrets of Mission: Impossible -

August 11, 2018, 06:01 AM

http://www.animationmagazine.net/top-stories/missi...

It’s hard to believe that it has been more than 22 years since director Brian De Palma delivered the first Mission: Impossible feature to the big screen. The one constant in the five other movies that have followed are the death-defying stunts performed by Tom Cruise himself, who reprises his role as Ethan Hunt in the latest release, Mission: Impossible — Fallout.

SKYSCRAPER: Jason Billington - VFX Supervisor

August 10, 2018, 09:16 AM

http://www.artofvfx.com/skyscraper-jason-billingto...

At the beginning of this year, Jason Billington had explained to us the work of Method Studios on BRIGHT. He talks to us today about his work on SKYSCRAPER.

ANT-MAN AND THE WASP: Jelmer Boskma - VFX Supervis

August 9, 2018, 09:21 AM

http://www.artofvfx.com/ant-man-and-the-wasp-jelme...

In 2017, Jelmer Boskma explained the work of Scanline VFX on GUARDIANS OF THE GALAXY VOL. 2. He talks to us today about his work on ANT-MAN AND THE WASP.

Ziva VFX V.1.4 adds real-world physics to characte

August 7, 2018, 05:38 PM

https://postperspective.com/ziva-vfx-v-1-4-adds-re...

Ziva Dynamics has launched Ziva VFX 1.4, a major update that gives the company’s character-creation technology five new tools for production artists. With this update, creators can apply real-world physics to even more of the character creation process — muscle growth, tissue tension and the effects of natural elements, such as heavy winds and water pressure — while removing difficult steps from the rigging process. Continue reading → August 7, 2018 The post Ziva VFX V.1.4 adds rea...

Union VFX Names Lucy Cooper as MD, Simon Hughes as

August 6, 2018, 12:19 PM

http://www.animationmagazine.net/people/union-vfx-...

London-based independent visual effects shop Union has appointed Lucy Cooper as Managing Director, and Simon Hughes as Creative Director, reporting directly to Founders Tim Caplan and Adam Gascoyne.

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