It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 10, 2017, 05:02 AM
http://www.postmagazine.com/Post-Blog/2017/May/Nvi...
From engineering and design to manufacturing, operations and sales, virtual reality in the enterprise is reshaping business as we know it. On the leading edge of this change is the Nvidia VRWorks software development kit. It's a suite of application programming interfaces, libraries and engines that makes it easy for developers to create amazing VR experiences. To help companies integrate VR across their businesses, professional application developers like Autodesk®, ESI Group an...
May 10, 2017, 05:01 AM
http://blogs.adobe.com/creativecloud/highlights-fr...
With more than 100,000 attendees from 166 countries and 1,700+ exhibitors, NAB Show is the world’s largest convention showcasing the intersection of media, entertainment and technology. Creative Cloud video and audio tools made a big splash in the Adobe booth, with product demo stations and a theater packed all day, everyday with customers. For those that joined us on the show floor or followed along from home, catch the highlights from Adobe at NAB Show 2017 here. VIDEO PLAYLIST From...
May 10, 2017, 05:01 AM
http://www.studiodaily.com/2017/05/dolby-presents-...
Directed by Limbert Fabian and Brandon Oldenburg — formerly of Moonbot Studios and now at Flight School — set to original music by Imogen Heap and conceived for the Dolby Vision and Dolby Atmos picture and sound formats, “Escape” is designed to induce blissful audiovisual immersion. Credits DIRECTORS Limbert Fabian Brandon Oldenburg EXECUTIVE PRODUCERS Lampton Enochs […] The post Dolby Presents: Escape, an animated short appeared first on Studio Daily.
May 10, 2017, 05:01 AM
http://feedproxy.google.com/~r/nvidiablog/~3/p6LFL...
Virtual reality is going to get a lot more real. With a vision of VR serving as the future of computer interfaces, NVIDIA has set its sights on refining the rendering process — to increase throughput, reduce latency and create a more mind-blowing visual experience for users. That effort was the subject of a presentation Tuesday […] The post What’s Next for VR? More Throughput, Less Latency … and a Killer App appeared first on The Official NVIDIA Blog.
May 10, 2017, 05:01 AM
http://www.avidblogs.com/avid-at-aes-2017-berlin/
The article Avid at AES 2017 — Maritim Hotel Berlin by Thomas Wendt appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..
May 10, 2017, 05:00 AM
http://www.cgmeetup.net/home/pixar-regularized-kel...
We introduce a new technique for real-time physically based volume sculpting of virtual elastic materials. Our formulation is based on the elastic response to localized force distributions associated with common modeling primitives such as grab, scale, twist, and pinch.
May 9, 2017, 05:12 PM
http://www.videoguys.com/blog/nab-2017-changing-po...
The staff, at No Film School and created a great guide to the changes in post production reflecting the new technologies release at NAB 2017. In-Depth with Blackmagic DaVinci Resolve 14 at NAB 2017 These new programs are going to make your life a heck of a lot easier. No Film School pumped out 85 Read More The post How NAB 2017 is Changing Post-Production appeared first on Videoguys Blog.
May 9, 2017, 05:12 PM
https://fxfactory.com/blog/after-effects/echo-nois...
Final Cut Pro X and Premiere Pro remain fully supported.
May 9, 2017, 05:12 PM
http://www.philiphodgetts.com/2017/05/nab-1998-in-...
NAB 1998 was my first. This week I rediscovered my 'review'. It's interesting to see what's changed, and what has not.
May 9, 2017, 05:12 PM
https://soundblab.com/interviews/18037-chris-wade
Imagine Ingmar Bergman’s Wild Strawberries remade by David Lynch and you’ll be in a better mindset to immerse yourself within the debut film from author, musician, and filmmaker Chris Wade, perhaps best known around these parts as the guiding light behind the prolific Dodson and Fogg project. We chatted with Chris to get a handle on what encouraged him to reach out beyond his comfort zone in the recording studio to tackle the silver screen.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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