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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Red Giant Releases Six New Text Tools in Universe

May 12, 2017, 04:46 AM

http://www.studiodaily.com/2017/05/red-giant-relea...

Red Giant released Universe 2.1 today, updating the plug-in collection with six new text tools and updates to two effects. The new text tools include Luster, which applies a metal sheen and glassy textures to text for vintage 1980s-style looks; AV Club, a kind of lo-fi filter for type that recalls titles applied to old […] The post Red Giant Releases Six New Text Tools in Universe 2.1 appeared first on Studio Daily.

How to create hair in Cinema 4D

May 12, 2017, 04:43 AM

http://www.creativebloq.com/how-to/how-to-create-h...

Inspired by the fantastic character art of Carlos Ortega Elizalde and Lois van Baarle, I decided to try my hand at 3D character creation. I had always struggled with things like 3D clothing and hair, and most of my character creation attempts resulted in epic failures.

Door to Beauty VFX Breakdown

May 12, 2017, 04:43 AM

http://www.cgmeetup.net/home/door-to-beauty-vfx-br...

Armand Alexey – Project: Door to beauty . VFX Breakdown. “by Alexey Armand at Wireframe Studio (Wireframe.ru/)” Project for some museum in Tokyo.

VR Workflows: B&H hosts panel during NAB

May 11, 2017, 12:19 PM

http://postperspective.com/vr-workflows-bh-hosts-p...

At this year’s NAB Show in Las Vegas, The Studio B&H hosted a series of panels at their booth. One of those panels addressed workflows for virtual reality, including shooting, posting, best practices, hiccups and trends. The panel, moderated by postPerspective editor-in-chief Randi Altman, was made up of SuperSphere’s Lucas Wilson, Continue reading → May 11, 2017 The post VR Workflows: B&H hosts panel during NAB appeared first on Randi Altman's postPerspective.

Some Peculiarities of Audio Shop Talk

May 11, 2017, 12:18 PM

http://designingsound.org/2017/05/some-peculiariti...

This is a guest post by Timothy Muirhead, a sound editor based out of Toronto and also co-host of the Tonebenders sound design podcast. You can reach him via twitter @azimuthaudio. M.O.S. ….. We all know this means that no sound was recorded with the with the visual at hand. Most of us have heard that the […]

Sharpening Plugins for Video- Part II

May 11, 2017, 07:53 AM

http://theangryvideoguy.com/index.php/2017/05/11/i...

This is a continuation of a multi part series on image sharpening plugins for video, in which the basics were covered in Part I. For these images I used no noise reduction and only the sharpening features as to not skew the images. With almost all disciplines in the creative, a lot of it is subjective.

#post production#articles#samurai sharpen#sharpening#unsharp mask#neat video
VR News news - The state of the art in 2017

May 11, 2017, 06:02 AM

http://alex4d.com/notes/item/vr-news-news-2017-rep...

Zillah Watson, a news producer with more VR experience than most, has written a report on VR and news broadcasting for The Reuters Institute for the Study of Journalism. One point in the executive summary calls for news people to join together to lobby the tech world to reduce the walled gardens and create better hardware and standards for wider VR adoption. Some excerpts: The proliferation of content created through experimentation is solving some of the challenges involved in VR/360 s...

How We Used AI in a Video That Tells the Story of

May 11, 2017, 06:01 AM

http://feedproxy.google.com/~r/nvidiablog/~3/pgK9d...

I am AI. With those words, AI revealed itself Wednesday at our GPU Technology Conference as a technology that can not only change the world, but create a soundtrack for its own technology revolution. For thousands of years, of course, storytellers have relied on music to turn moments into magic. So what happens when, in […] The post How We Used AI in a Video That Tells the Story of AI appeared first on The Official NVIDIA Blog.

STRONGBOW "A Nature Dream": Making of by The Mill

May 11, 2017, 06:01 AM

http://www.artofvfx.com/strongbow-a-nature-dream-m...

Nice making of by The Mill about this STRONGOW commercial...

Avid Cites Microsoft Cloud Partnership, Nexis Stor

May 10, 2017, 04:42 PM

http://www.studiodaily.com/2017/05/avid-cites-micr...

A new multi-year partnership with Microsoft that will bring more Avid services to the cloud was touted as the “final piece” of Avid’s transformed product strategy by CEO Louis Hernandez Jr. in a conference call today reporting the company’s Q1 2017 results. Hernandez said the deal with Microsoft will allow it to finish its planned […] The post Avid Cites Microsoft Cloud Partnership, Nexis Storage Line As Revenue Drivers appeared first on Studio Daily.

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