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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Andrew Roth: Telling Stories in a Space

June 23, 2017, 04:17 AM

http://designingsound.org/2017/06/andrew-roth-tell...

Andrew Roth is a sound designer specializing in installation work– both sound design and engineering. He got his start at Earwax Productions in San Francisco in the late 1990s as an audio editor and expanded into radio, television, film and video games. Nowadays he still dabbles in film, commercial and video game sound, but his […]

CES Turns 50

June 22, 2017, 12:41 PM

http://www.twice.com/content/ces-turns-50/65355

The World in June 1967: CES occurred just as the "Summer of Love" began amid anti-war protests, civil rights marches, and the sex, drugs and rock n' roll counter-culture revolution — a world in which adults knew something was happening but didn't know what it was. The baby boom generation was just becoming an economic as well as a cultural force, “Bonanza” was the top-rated TV show, “The Dirty Dozen” was the big hit at the box office, and "Groovin'" by the Young Rascals was the nation'...

iZotope RX 6 for Field Recordists: What’s New &

June 21, 2017, 12:34 PM

http://www.creativefieldrecording.com/2017/06/21/i...

iZotope recently released the latest version of their suite of audio repair tools, RX 6. New numbered releases of the widely respected software have been revealed at regular intervals. RX 4 arrived August 2014. Just over a year later, RX 5 was released September 2015. RX 6 has waited longer than that gap of 13 months, being unveiled in April of this year, 19 months after the last version.

Into the Wild: A Postmortem on a Wildlife Recordin

June 20, 2017, 06:09 AM

http://designingsound.org/2017/06/into-the-wild-a-...

Jason Wolford, Senior Audio Designer and recording enthusiast, recently participated in the Introduction to Wildlife Sound Recording program hosted by the Wildeye International School of Wildlife Film-making. This incredible opportunity takes individuals that are interested in the sound recording of wildlife and environments and transports them to a remote location where they can learn more […]

Q&A with Nora Felder, Music Supervisor for Strange

June 19, 2017, 05:59 AM

http://www.btlnews.com/crafts/norafelder/

Stranger Things’ award winning music supervisor, Nora Felder, took the time to field some questions from Below the Line.   Q: Just for some background, please tell us how you got involved with Dead Presidents and Tank Girl. A: This was at the very start of my career when getting my feet wet in the […] The post Q&A with Nora Felder, Music Supervisor for Stranger Thing appeared first on Below the Line.

Sunday Sound Thought #77 – It Was My Idea First!

June 18, 2017, 04:17 PM

http://designingsound.org/2017/06/sunday-sound-tho...

How important is it to be first? My wife and I recently returned from a trip to the East Coast and England (old England, the first one, not “New England”). While on the East Coast, we decided to stop off at the Thomas Edison National Historical Park in West Orange which houses Edison’s laboratory complex where […]

Develop Online: The Sound Design Of Planet Roller

June 18, 2017, 06:00 AM

http://designingsound.org/2017/06/develop-online-t...

Develop Online recently published an interview with the audio team at Frontier on the sound design of their latest roller coaster construction sim “Planet Coaster 2”. You can read the article here. (see also: Planet Coaster’s Sound Designer Watson Wu Rent Entire Theme Park For Sound Recording).

The Psychology Behind Video Game Sounds (1972-1998

June 15, 2017, 04:31 PM

http://www.studiodaily.com/2017/06/psychology-behi...

How did Space Invaders increase your pulse rate? What games are known for their terrible voice acting? And what made Mortal Kombat‘s exhortation to “Finish him!” so effective? Sound designers talk about the noises video games make in this short documentary from Wired.  The post The Psychology Behind Video Game Sounds (1972-1998) appeared first on Studio Daily.

Sound — Wonder Woman’s superpower

June 13, 2017, 04:42 PM

http://postperspective.com/sound-wonder-womans-sup...

By Jennifer Walden When director Patty Jenkins first met with supervising sound editor James Mather to discuss Wonder Woman, they had a conversation about the physical effects of low-frequency sound energy on the human body, and how it could be used to manipulate an audience. Continue reading → June 13, 2017 The post Sound — Wonder Woman’s superpower appeared first on Randi Altman's postPerspective.

Creative Ways to Use Sound Effects + 15 FREE SFX

June 13, 2017, 05:56 AM

https://www.premiumbeat.com/blog/3-ways-use-sound-...

Check out these 3 easy ways you can use SFX to add depth to your next video.

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