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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

New sound effects: Japan, Tasmania, hand spinners,

June 12, 2017, 04:38 AM

https://www.asoundeffect.com/new-sound-effects-jap...

The indie sound community is back with brilliant new sound effects libraries - discover the gems here...

Sunday Sound Thought #76 – Your First Rig

June 11, 2017, 02:43 PM

http://designingsound.org/2017/06/sunday-sound-tho...

  As established audio professionals working in various industries, we generally have access to the resources we need. We have access to mic lockers, field recording kits, sounds libraries, etc. And with these resources comes the opportunity to learn more about sound recording and to improve our capabilities. And of course, the income we receive […]

The sound of The Handmaids Tale

June 11, 2017, 04:28 AM

https://library.creativecow.net/wall_kylee/jane_ta...

Two young women – Eolyne Arnold and Whitney McElveen– are relatively new to Los Angeles and navigating the early days of their careers in sound. I connected them with multi-award winning Sound Editor Jane Tattersall, whose career is now entering its fourth decade.

Premiere Pro Audio Workflow Part 2

June 8, 2017, 10:43 AM

http://www.premierebro.com/blog/premiere-pro-audio...

PART 2: TUBE-MODELED COMPRESSOR, PARAMETRIC EQ, AUDIO KEYFRAMING, HARD LIMITER — This Premiere Pro Audio Workflow Guide for Editors is a 2-part series that identifies "essential" audio tools in Premiere Pro, and shows how to use them in a real-world audio workflow. This series is modeled after the audio workflow of veteran editor and trainer, Paul Murphy, who shares his recommendations for producing a professional mix in Premiere Pro.

#audio#adobe#premiere pro#creative cloud#sound
Erik Kraber On The Sound Design Of Titanfall 2

June 5, 2017, 09:13 AM

http://designingsound.org/2017/06/erik-kraber-on-t...

Gameology recently published an interview with Audio Director Erik Kraber on the Sound Design of Titanfall2. You can read the full article here.

Sunday Sound Thought #75 – Transcend to the Phys

June 4, 2017, 06:04 AM

http://designingsound.org/2017/06/sunday-sound-tho...

As much as I hate the word: I am a millennial. I have mostly grown up in the digital age; just old enough to remember beepers, dial-up modems, and cassettes. Professionally I have grown up solely in a digital medium “in-the-box” of computers, digital audio workstations, and VST’s. Therefore: the concept of spending more money […]

Monthly Theme: Sound Installations and Theme Park

June 4, 2017, 06:03 AM

http://designingsound.org/2017/06/monthly-theme-so...

  Sound installations and other sorts of entertainment/educational experiences that involve sound could be quite challenging and rewarding. Projecting sound in a physical space with physical props/objects/nontraditional means rather than through a regular TV or theatre is a different sort of fascinating beast. This month of June 2017 we would like to highlight any and […]

Premiere Pro Audio Workflow for Editors Part 1

June 2, 2017, 01:51 PM

http://www.premierebro.com/blog/premiere-pro-audio...

PART 1: LOUDNESS AUTO-MATCH, AUDIO GAIN, AND LOUDNESS RADAR. This Premiere Pro Audio Workflow Guide for Editors is a 2-part series that identifies "essential" audio tools in Premiere Pro, and shows how to use them in a real-world audio workflow. Part 1 focuses on how to use the Loudness Auto-Match button, Audio Gain, and the Loudness Radar to achieve a target loudness, particularly for the web. This series is modeled after the audio workflow of veteran editor and trainer, Paul Murphy, who shares

#audio#adobe#mixing#premiere pro#sound
Zoom H2n Review — A Portable Storyteller

June 2, 2017, 05:26 AM

http://designingsound.org/2017/06/zoom-h2n-review-...

Whenever I meet someone who’s keen in getting into post audio the most common thing they mention is that if they had the right tools, only then they would be able to break into the industry. While we tend to associate higher quality with higher price, this relationship is not always accurate and for sound that is no exception. It’s […]

Joanna Orland – The Rosetta Stone of Audio

June 2, 2017, 05:26 AM

http://designingsound.org/2017/06/joanna-orland-th...

  Joanna Orland is supervising sound designer at Sony Interactive Entertainment’s London Studio. During her time at Sony she’s worked on various projects including PlayStation VR Worlds, Wonderbook: Book of Spells, Diggs Nightcrawler, God of War 3, Eyepet and more. Before Sony, she was at EA / Criterion where she worked on the Burnout franchise and […]

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