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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Blue Franchise

June 14, 2015, 02:42 PM

http://animationguildblog.blogspot.ca/2015/06/the-...

The one that doesn't display Avatar in the title.

Blender Procedural Grunge Shader in Cycles

June 12, 2015, 09:33 AM

http://www.cgmeetup.net/home/blender-procedural-gr...

How to set up a shader that automatically applies dirt to the crevices and scratches to edges of any object! No UV’s or texture maps needed.

‘3D Bumpy pixels’ – Oculus Touch haptic feed

June 11, 2015, 05:20 PM

http://alex4d.com/notes/item/oculus-touch-3d-pixel...

A few weeks ago I wrote about an unheralded feature of the trackpad in Apple's 2015 MacBook computers: a force-feedback effect that could help users ‘feel’ application UIs - 'Bumpy' pixels: iMovie Apple Force Touch trackpad haptic feedback Today, in the last five minutes of their pre-E3 press conference, Oculus announced ‘Oculus Touch’ – wireless handsets for interacting with virtual reality experiences. One of the features was described as the ability to feel objects in virt...

As real as CGI skin gets (so far...)

June 11, 2015, 09:24 AM

http://www.redsharknews.com/technology/item/2647-a...

In advance of Siggraph 2015, a team of researchers from the University of Southern California details a process for making CGI skin more realistic, taking us one step closer to finally bridging that 'Uncanny Valley'. CGIUncanny ValleyCGI skin3D modelling

Unlocking The Power of 3D for The Creative Communi

June 11, 2015, 09:24 AM

http://blogs.adobe.com/richardcurtis/?p=4568

Mixamo joins Adobe to unlock the power of 3D for the Creative Community, read more on the offical Creative Cloud blog post.

Twenty Years Ago This Day...

June 11, 2015, 04:49 AM

http://animationguildblog.blogspot.ca/2015/06/twen...

It was the best of times: Pocahontas was another animated hit for Disney (though not as big as the previous year's Lion King) and the worst of times: Jeffrey Katzenberg, the executive behind Disney animation's resurgence, had been tossed overboard by Diz Co. chief Michael Eisner the previous summer; he was just then assembling a new studio with Steven Spielberg and David Geffen.

James Caswell - Animation Insider Interview

June 10, 2015, 10:59 AM

http://www.animationinsider.com/2015/06/james-casw...

James Caswell. I’m a freelance storyboard artist in Toronto (the GTA.) I also occasionally instruct at Sheridan College in Oakville.

Free Maya Rig, Cartoon Character Rig

June 10, 2015, 10:58 AM

http://www.cgmeetup.net/home/hare-rig-free-maya-ri...

Download Free Hare 3d Character Rig by Arman Musovic & developed with Dalila Avdukic.

Quick Tip: How to Make Easy Grunge in Blender

June 10, 2015, 03:56 AM

http://www.blenderguru.com/tutorials/how-to-grunge...

You know when you move some furniture around there’s always a noticeably clean patch of carpet where the furniture used to be? That’s because dirt is everywhere, and it takes some serious elbow-grease to get anything as perfectly clean as most CG renders look.

TIME WARP PROJECT GFX

June 9, 2015, 09:07 PM

http://3dyee.com/time-warp-project-gfx/

If you ever wondered why there are so many accidents in the world, you would always find an answer that would satisfy you. Car accidents are something that is very often the case, and today are much more common than ever. And not just for speeding or many cars on the road. The emergence of mobile phone very often the reason for the car accident and it is time and proved. Young people in particular sins listening to music while driving, especially the search for a song while driving. In this sho

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