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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar Finds It's "Reason and Emotion"

June 8, 2015, 12:23 PM

http://blogs.indiewire.com/animationscoop/pixar-fi...

This is an interesting moment to be a Disney observer. Remember that Walt once mined the most peculiar material, resulting in abstract weirdness in his collaborations with Ub Iwerks. The reason it’s a joy to watch Silly Symphonies is they are gloriously bizarre. A spine being played like a xylophone? Sure, and the boneyard of Skeleton Dance isn’t the half of it.

The tool Hollywood is using to animate

June 8, 2015, 09:41 AM

http://www.creativebloq.com/3d/tool-hollywood-usin...

The latest blockbuster animation from DreamWorks, Home, has been built with the help of Apollo – the company's new propriety platform, which debuted on How to Train Your Dragon 2.

Softube - No iLok required

June 8, 2015, 04:55 AM

http://www.softube.com/index.php?id=news98

Softube drops the requirement for a USB iLok key for all its products, making a USB iLok key optional.

The Iger Acquisitions

June 8, 2015, 04:52 AM

http://animationguildblog.blogspot.ca/2015/06/the-...

... "If I didn't turn Disney Animation around quickly … there was a drumbeat that was going to get louder and louder in terms of whether I was worthy of the job and how long I would last and all those things," Iger recalled confiding to his wife, journalist Willow Bay. "So I knew that the pressure was on."...

Animation of The Order: 1886

June 8, 2015, 04:51 AM

http://cgvilla.com/2015/06/08/animation-of-the-ord...

Ready At Dawn Studios developed next-gen engine technology which allowed us to seamlessly blend gameplay and cinematics in The Order: 1886. This presented new challenges, but also the opportunity to create a more interactive experience than previously possible.

Making of Illustrations to 3D in Maya

June 8, 2015, 04:50 AM

http://www.cgmeetup.net/home/making-of-illustratio...

3d Modeling by Bird Chen & Illustrations by Hélène Jagot.

Pixar Rewind: A Bug's Life

June 6, 2015, 03:29 PM

http://www.rotoscopers.com/2015/06/06/pixar-rewind...

Welcome to the Pixar Rewind! Over the next couple of weeks, we at Rotoscopers are analyzing every Pixar film ever, and what makes each one so great. At the end of the series, and after the release of ‘Inside Out’ we will have a fan vote to determine which is the best of them all!

Close Up and Further Back

June 6, 2015, 05:08 AM

http://animationguildblog.blogspot.ca/2015/06/clos...

... I started out as an animator, and when I transitioned into story, I struggled with everything, especially things like layout that aren't always part of an animator's job. I'm not sure where I learned this concept; probably my layout teachers in school covered it but I never listened to them because, after all, I was going to be an animator. And I'm an idiot.

COUNTER STRIKE ONLINE2 V3 TRAILER

June 6, 2015, 01:56 AM

http://3dyee.com/counter-strike-online2-v3-trailer...

Here you see a lot of scenes that bring a lot of adrenaline. Violence, helicopters, cars and chase with a lot of shooting. Everything already known but much better ...

Adobe Gives 3D Animation To All

June 5, 2015, 01:09 PM

http://www.cartoonbrew.com/tech/adobe-mixamo-11375...

Designers need 3D skills, but still face obstacles obtaining and learning the tools and techniques of the trade. That’s where Mixamo comes in, according to Adobe, which acquired the seven-year-old San Francisco-based company earlier this week. Terms of the deal were not disclosed publicly.

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