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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SIGGRAPH Conference Opens for Submissions

December 24, 2016, 07:23 AM

http://www.animationmagazine.net/events/siggraph-c...

SIGGRAPH 2017 — set for July 30 through August 3 in Los Angeles — has opened is call for submissions for the 44th conference. Scholars, innovators and creative practitioners in existing or emerging disciplines within computer graphics and interactive techniques are invited to share their expertise and unique technical and creative innovations.

SIGGRAPH 2017 seeks submissions

December 22, 2016, 05:36 PM

http://www.postmagazine.com/Press-Center/Daily-New...

CHICAGO — SIGGRAPH 2017 has opened its call for submissions, inviting scholars, innovators, and creative practitioners within the computer graphics field to showcase their expertise technical and creative innovations next summer. The event will be held July 30th through August 3rd in Los Angeles.

China’s Wanda Studios expands in a big way

December 19, 2016, 03:04 PM

http://postperspective.com/chinas-wanda-studios-ex...

China’s Wanda Studios, Qingdao, which is adding a $8.2-billion-dollar addition to the company’s entertainment hub, the Movie Metropolis, spans over 400 acres in a northern region between Beijing and Shanghai. The complex will offer an variety of facilities for film and television production, with a floor area of 58 million square feet, Continue reading → December 19, 2016 The post China’s Wanda Studios expands in a big way appeared first on Randi Altman's postPerspective.

Oscars: 10 films remain in VFX race

December 19, 2016, 11:20 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES – The Academy of Motion Picture Arts and Sciences (www.oscars.org) announced that 10 films remain in the running in the Visual Effects category for the 89th Academy Awards. The Academy’s Visual Effects Branch Executive Committee determined the shortlist. All members of the Visual Effects Branch will now be invited to view 10-minute excerpts from each of the shortlisted films.  Following the screenings, the members will vote to nominate five films for final Oscar consideration. 

Oscars 2017: The 10 VFX Oscar Contenders

December 19, 2016, 11:19 AM

http://www.digitaltrends.com/movies/oscars-2017-vf...

Earlier this month, The Academy of Motion Picture Arts and Sciences revealed a preliminary list of 20 movies that were under consideration for Academy Award nominations in the Visual Effects category at this year’s awards ceremony. That list has now been cut down to a mere ten films, encompassing a wide range of projects that offered up visual magic on the screen over the last 12 months.

Art Directors Guild Announces Election Results

December 17, 2016, 09:08 PM

http://www.btlnews.com/community/art-directors-gui...

Results have been announced in a special rerun of elections held earlier this year for the Art Directors Guild (ADG, IATSE Local 800), as mandated by the Department of Labor. Incumbent guild president Nelson Coates defeated Joseph Musso. Jim Wallis defeated incumbent ADG vice president Patrick DeGreve. Guild secretary Tom Wilkins defeated challenger Patricia Klawonn, […] The post Art Directors Guild Announces Election Results appeared first on Below the Line.

Cinesite completes 100 VFX shots for Fantastic Bea

December 13, 2016, 10:30 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LONDON — Cinesite revisited to the world of Harry Potter, delivering just under 100 VFX shots for the new film Fantastic Beasts and Where to Find Them. The studio’s work included creating environments of prohibition-era Manhattan, set extensions and the film’s magical dinner. 

VFX studio Rebellion completes first year, takes o

December 12, 2016, 05:49 PM

http://www.postmagazine.com/Press-Center/Daily-New...

VENICE, CA — Rebellion (rebellionvfx.com) is a year-old visual effects studio based in Venice, CA, just across from the Venice Google headquarters. Founded by Jake Maymudes, a former VFX supervisor at The Mill and artist at Industrial Light & Magic, the studio is co-helmed by CG supervisor Carl Harders, also formerly a supervisor at The Mill. They are joined by Kellie Iranon, who serves as the company’s VFX producer.

Magic Leap responds to grumpy mouse tech bloggers

December 10, 2016, 07:20 AM

https://www.engadget.com/2016/12/09/magic-leap-ceo...

Despite yesterday's report, Rony Abovitz claims we'll all play 'Dr. Grordborts Invaders.'

ILM’s Richard Bluff talks VFX for Marvel’s Doc

December 6, 2016, 08:03 PM

http://postperspective.com/ilms-richard-bluff-talk...

By Daniel Restuccio Comic book fans have been waiting for over 30 years for Marvel’s Doctor Strange to come to the big screen, and dare I say it was worth the wait. This is in large part because of the technology now available to create the film’s stunning visual effects. Continue reading → December 6, 2016 The post ILM’s Richard Bluff talks VFX for Marvel’s Doctor Strange appeared first on Randi Altman's postPerspective.

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