It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 27, 2016, 05:32 AM
http://www.postmagazine.com/Post-Blog/2016/July/SI...
ANAHEIM, CA - The SIGGRAPH Convention opened Sunday in Anaheim, CA, with CG artists, architects, graphic designers, visual effects masters, animators, VR wizards including game artists & interactive media. A cool geek culture that is just at home creating art with digital technology & playing Pokemon GO. The primary focus in 2016 is VR & AR. Students from some of the best art schools descend upon SIGGRAPH to take courses, see production presentations, and filled with the hope of ...
July 26, 2016, 04:51 PM
http://www.postmagazine.com/Press-Center/Daily-New...
LONDON — The Foundry (www.thefoundry.co.uk) has launched the latest update to its professional look development and lighting tool. Responding to customer demand, Katana 2.5 will offer support for Windows, putting the tool in front of more artists working in VFX, broadcast and animation. The new port makes Katana’s full toolset available to Windows-based studios, previously unable to take advantage of the famous “lighting recipes.” Additionally, the toolset is easier to install and su...
July 26, 2016, 04:50 PM
http://www.provideocoalition.com/fusion-8-2-now-ma...
Blackmagic Design has announced that Fusion, a high-end VFX package, is now available on Linux as well as Mac OS X and Windows. Fusion 8.2 is a free public beta, available today. The full press release follows: Blackmagic Design Announces Fusion 8.2 is now available on Linux free of charge The world’s most advanced visual effects The post Fusion 8.2 now on Mac/Windows/Linux, for free appeared first on ProVideo Coalition.
July 26, 2016, 04:49 PM
http://www.awn.com/news/autodesk-upgrades-vr-capab...
Autodesk unveils new VR capabilities & 3D animation tools for indie game developers, including Maya LT 2017 and 3D game engine and real-time rendering solution Stingray 1.4.
July 26, 2016, 09:21 AM
http://lesterbanks.com/2016/07/autodesk-unveils-ma...
Autodesk released Maya 2017 that puts mental ray on the outs and Arnold in the ins... But there is a caveat however. The Post Autodesk Unveils Maya 2017, Mental Ray is Out, Arnold is In originally appeared and published on %%BLOGLINK%,by lesterbanks
July 26, 2016, 05:24 AM
http://www.broadcastbeat.com/silverdraft-demon-set...
Silverdraft (www.silverdraft.com), pioneering maker of sinfully-fast Devil and Demon super-computers for rendering, VFX transcoding, animation, Virtual Reality (VR) and visualization applications, will showcase the superior firepower of its products to enable groundbreaking, collaborative VR and accelerated VFX post production during SIGGRAPH 2016. Highlights include trailblazing demonstrations of Demons running Autodesk’s VRED and Immersive Design Studios’ Canvas visualization ...
July 26, 2016, 05:24 AM
http://www.studiodaily.com/2016/07/nvidia-announce...
Nvidia debuted the new Quadro P6000 card at SIGGAPH today, describing the GPU, based on the Pascal architecture it debuted in April, as its fastest to date. "I think this is going to be one of the biggest SIGGRAPHs ever for … more » The post Nvidia Announces Quadro P6000 Card at SIGGRAPH appeared first on Studio Daily.
July 25, 2016, 09:29 AM
http://www.studiodaily.com/2016/07/assimilate-rele...
Assimilate released the latest update to its Scratch post-production system, adding new 3D workflow capabilities and HDR support. New 3D features include the ability to ingest stereo media as either a single image stream configured to render both stereo views (in … more » The post Assimilate Releases Scratch 8.5 with New 3D and HDR Features appeared first on Studio Daily.
July 25, 2016, 09:29 AM
http://lesterbanks.com/2016/07/shape-simulations-h...
Stefan Sietzen shows how you can write custom force fields in Houdini using VEX, to control the shape of a smoke simulation. The Post How To Shape Smoke in Houdini With a Geometry Based Vector Field originally appeared and published on %%BLOGLINK%,by lesterbanks
July 25, 2016, 09:28 AM
http://www.awn.com/news/nvidia-vr-helps-power-ilmx...
When creating content for the new medium of virtual reality, ILMxLAB has found it helps to have the Force -- and NVIDIA GPUs -- on your side.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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