It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 11, 2015, 04:31 PM
http://postperspective.com/nvidia-launches-designw...
NVIDIA has unveiled DesignWorks VR, a set of APIs, libraries, and features that enables both VR headset and application developers to deliver immersive VR experiences. DesignWorks VR includes components that enable VR environments like head-mounted displays (HMDs), immersive VR spaces such as CAVEs and other immersive displays and cluster solutions. DesignWorks VR builds on NVIDIA’s existing GameWorks VR SDK for game developers, with improved support for OpenGL and features for professiona...
August 11, 2015, 01:21 PM
https://news.creativecow.net/story/879522
(August 11, 2015) At the SIGGRAPH 2015 Conference and Expo, being held August 11-13 in Los Angeles, CA, Autodesk announced the latest extension releases for its Maya 2016 and 3ds Max 2016 3D modeling, animation, VFX and rendering software, available to Autodesk Subscription customers beginning August 11 for 3ds Max and September 9 for Maya.
August 11, 2015, 01:20 PM
http://www.postmagazine.com/Press-Center/Daily-New...
LOS ANGELES — Autodesk (www.autodek.com) is at this year’s SIGGRAPH show with a number of announcements, including the latest extension releases for Maya 2016 (available September 9th) and 3DS Max 2016 (now available). In addition, the company unveiled its new 3D marketplace on Creative Market – its online platform for purchasing and selling custom content developed by artists. Furthermore, Autodesk’s Stingray Game Engine is also on display throughout the show.
August 11, 2015, 01:20 PM
http://www.postmagazine.com/Press-Center/Daily-New...
TUSTIN, CA — Luxion, the developer of advanced rendering and lighting technology and the maker of KeyShot, a realtime ray tracing and global illumination program, is at SIGGRAPH in LA this week, demonstrating plug-in support and advanced import options for Autodesk Maya 2016 and Maxon Cinema 4D.
August 11, 2015, 01:20 PM
http://www.studiodaily.com/2015/08/shotgun-6-3-set...
Shotgun Software co-founder Don Parker introduced a slate of new features in Shotgun at SIGGRAPH, including improvements to the software's review and approval features as well as updated integration. The new integration features will be showing up later in August, … more » The post Shotgun 6.3 Set for October Release appeared first on Studio Daily.
August 11, 2015, 01:18 PM
https://news.creativecow.net/story/879526
(MONTREAL--August 11, 2015) Grass Valley, a Belden Brand, has reached a new product milestone, selling more than 1,000 NVISION 8500 Enterprise Routers to broadcasters, studios, mobile production and playout facilities globally.
August 11, 2015, 09:54 AM
http://www.postmagazine.com/Press-Center/Daily-New...
LOS ANGELES — At the SIGGRAPH Conference in Los Angeles, Nvidia introduced DesignWorks VR, a GPU-accelerated toolset that enables headset and application developers to push the limits of photorealism and interactivity. Virtual Reality is garnering a lot of attention right now for PC gaming as an immersive experience that’s very different than sitting in front of a computer. Because that experience can provide a better sense of how humans and products might interact, businesses are also p...
August 11, 2015, 09:51 AM
http://www.cgchannel.com/2015/08/pixar-to-open-sou...
Pixar has announced that it intends to make its Universal Scene Description software available open source.
August 11, 2015, 05:11 AM
http://www.awn.com/news/pixar-s-universal-scene-de...
EMERYVILLE, CA -- Pixar Animation Studios announced its intent to release its Universal Scene Description software (USD) as an open-source project by summer 2016. USD addresses the ever-growing need in the CG film and game industries for an effective way to describe, assemble, interchange, and modify high-complexity virtual scenes between digital content creation tools employed by studios.
August 11, 2015, 05:03 AM
http://www.studiodaily.com/2015/08/autodesk-announ...
The newest update to 3ds Max will be available today, and an updated Maya is coming September 9, Autodesk said yesterday at SIGGRAPH. Headlining the new features in 3ds Max 2016 Extension 1 are new Geodesic Voxel and Heat Map … more » The post Autodesk Announces New Updates of Maya, 3ds Max appeared first on Studio Daily.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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