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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar and DreamWorks announce OpenSubdiv 3.0

June 24, 2015, 05:07 AM

http://www.cgchannel.com/2015/06/pixar-and-dreamwo...

A still from Pixar’s Inside Out, currently being used at the header graphic for the OpenSubdiv website. Pixar uses the open-source libraries for handling subdivision surface operations in its own feature animation work.

AlphaVFX releases BulletFX for 3ds Max

June 24, 2015, 05:06 AM

http://www.cgchannel.com/2015/06/alphavfx-releases...

US developer AlphaVFX has released BulletFX, a new “highly customised and optimised” GPU-accelerated implementation of the open-source Bullet physics library for 3ds Max.

Corona Renderer 1.1 for 3ds Max ships

June 18, 2015, 05:48 AM

http://www.cgchannel.com/2015/06/render-legion-shi...

Corona Renderer 1.1 for 3ds Max overhauls the render engine’s support for 3ds Max’s native Particle Flow system, enabling particles to be used to scatter instances across a landscape, as in the image above.

Eric Goldberg Joins USC School of Cinematic Arts F

June 17, 2015, 01:53 PM

http://www.awn.com/news/eric-goldberg-joins-usc-sc...

LOS ANGELES, CA -- Veteran animator Eric Goldberg has joined the USC School of Cinematic Arts’ John C. Hench Division of Animation and Digital Arts. Goldberg will teach classes on the fundamentals of character animation beginning in the fall of 2015.

MIFA 2015 Buzz: Wednesday, June 17

June 17, 2015, 01:53 PM

http://www.awn.com/news/mifa-2015-buzz-wednesday-j...

Further fortifying its footprint within France and abroad, French animation studio Mikros plans to hire 400 animators for its Paris, Belgium and Montreal studios.

Unity Technologies ships Unity 5.1

June 11, 2015, 04:50 AM

http://www.cgchannel.com/2015/06/unity-technologie...

Cloudhead Games‘ upcoming Unity-based adventure The Gallery. Unity 5.1 adds a new optimised rendering pipeline for VR and AR devices. Oculus Rift is supported natively, with native support for other platforms to come.

Adobe Boosts 3D Content Creation with Mixamo Acqui

June 10, 2015, 04:14 PM

http://www.awn.com/news/adobe-boosts-3d-content-cr...

Adobe plans to integrate Mixamo’s technology into Photoshop so designers can more easily create, customize, manipulate, rig and animate 3D objects.

New book can speed learning of Cinema 4D

June 9, 2015, 12:25 PM

http://www.postmagazine.com/Press-Center/Daily-New...

NEW YORK — If you are new to Maxon’s Cinema 4D and want to get up to speed quickly, you might want to check out the new book from Focal Press (www.focalpress.com) and author Kent McQuilkin titled “Cinema 4D Apprentice.” Readers can learn the software along with real-world skills that will help them succeed as a motion graphics artist.

DreamWorks Incurs Operating Losses

June 8, 2015, 04:10 PM

http://seekingalpha.com/article/3243226-dreamworks...

DreamWorks has struggled to turn an operating profit in recent quarters, let alone positive net income. Is this a reflection of poor execution or a poor business model?

The Cinema 4D & RealFlow Fluid Dimension Challenge

June 4, 2015, 04:51 AM

https://news.creativecow.net/story/879031

When Carbon 3D announced its groundbreaking 3D printing process, CLIP, at a Vancouver TED talk, Fusion CIS partnered with Cinco Design to create an artistic depiction of how the printer works using RealFlow and other software.

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