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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Mirroring a Point Across a Plane Using Nodes

January 21, 2014, 11:03 AM

http://lesterbanks.com/2014/01/maya-mirroring-poin...

Using Maya Nodes and a bit of maths, Armin Halac offers a look at creating a mirroring across a plane, such as mirroring and object and its behavior across the YZ planes. One of the great things about Autodesk Maya, is that you have the opportunity to build things simple by stringing nodes together – not as affluently as you could in Houdini or Softimage mind you, but still very practical.

LT Maya: Modeling, Rigging, and Animation

January 21, 2014, 05:59 AM

http://www.3dvf.com/actualite-8571-maya-lt-modelis...

Matthew Doyle, Technical Specialist at Autodesk Games presents video and a little less than an hour Maya LT. The video focuses on the modeling, rigging and animation. remember that this "light" version of Maya is intended for independent game developers. Some features of Maya are absent, in exchange for a lowered price.

Cinema 4D Gets Geometry Caching with EmReader

January 20, 2014, 10:58 AM

http://lesterbanks.com/2014/01/cinema-4d-gets-dema...

If you are not familiar with Eric Mootz’ work, he has been kicking ass with a hand in creating some of the most iconic CG commercial work, as well as developing and selling the tools that were used in their workflow. Eric originally started creating tools for Softimage with emPolygonizer, emNetwton, emFlock, emFluid, and a slew of others.

Setting Lights for Space Scene - Cinema 4D

January 20, 2014, 10:57 AM

http://lesterbanks.com/2014/01/cinema-4d-setting-l...

This is the third and final part to Shane Benson’s tutorial for building the lighting in Cinema 4d of a space scene. Shane took an interesting approach to this lighting tutorial, breaking it in three parts which covered modeling and surfaces as well, and when you think about that, it makes sense. The model will catch the light in a certain way that will be unique to the scene, and the materials play a huge role in how the lighting for the scene works, especially if you are NOT keeping “physi...

Avid File-Based Workflow-pt1

January 20, 2014, 05:44 AM

http://www.youtube.com/watch?list=PL67BEF2249EC71C...

Fremont, CA, USA - January 17, 2014 - Blackmagic Design today announced the release of DaVinci Resolve 10.1 software which adds new editing and 3D stereoscopic features as well as support for Final Cut Pro™ X 10.1. DaVinci Resolve 10.1 is available now for download free of charge for all existing DaVinci Resolve customers from the Blackmagic Design website.

VFX Vlog 6 – Adobe CC and Loop

January 17, 2014, 05:48 AM

http://www.surfacedstudio.com/blog/vfx-vlog-6-adob...

I have been creating Adobe After Effects tutorials for my YouTube channel since version CS5 which came out in 2010.

Distribute Objects with Mash Distro Node

January 16, 2014, 10:56 AM

http://lesterbanks.com/2014/01/maya-distributing-o...

The MASH Distribution node will allow you to create various arrays of objects in Autodesk Maya and will even allow you to distribute objects across the surface of another object. Here, Mainframe’s Ian Waters shows how to use the Distribute Node with some simple shapes and objects.

Welcome to After Effects: Color Correction

January 15, 2014, 11:02 AM

http://ae.tutsplus.com/tutorials/workflow/welcome-...

This 10-part series has been designed to help anyone starting out in the world of After Effects. In this episode, we’ll take a look at color correction. We will explore blending modes and how to brighten and darken footage. We’ll learn how to create vignettes and how to use them for creative focus. We will also take a look at adjustment layers and how to color correct staggered layers in the timeline. Enjoy…

Creating a simple Rig - Maya

January 15, 2014, 11:01 AM

http://lesterbanks.com/2014/01/maya-creating-a-sim...

There are many ways to rig one thing in 3D, and here Rigging Artist Arun Lingasamy shares one technique for creating a rig for a spring in Autodesk Maya. Quite often something will look simple, as in the case of rigging a spring, what you want is a scaling action along one axis, but doing so will also scale the form of the swept shape that makes up the spring.

Creating and Lighting a Space Scene

January 13, 2014, 11:06 AM

http://lesterbanks.com/2014/01/cinema-4d-creating-...

Taking a look at basic lighting and textures for creating a space scene in Cinema 4d, Shane Benson covers setting up the scene with the background reference image, and lights, with some basic light settings.

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