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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Get Great Looking Caustics With Redshift

January 3, 2019, 07:35 AM

https://lesterbanks.com/2019/01/get-great-looking-...

Zak Kelley Demonstrates How to Get Nice, Clean Caustics Using Redshift in Cinema 4D. Effects like lens effects and caustics can be a bit of a fool’s game in rendering. Still, if you are keen

How to Control Text Range Selectors With an Expres

January 3, 2019, 07:35 AM

https://lesterbanks.com/2019/01/control-text-range...

Motion Designer Luis Martínez Shows How to Control Range Selectors by way of an Expression Selector used as a String Parser. After Effects Text Animators allow you to do some pretty amazing things with type

Easy Terrain 2 for Maya Available Now

December 29, 2018, 08:10 PM

https://lesterbanks.com/2018/12/easy-terrain-2-may...

Morteza Ahmadi’s Easy Terrain 2 Now Works With Real World Data, Adds Better Texturing and More. Creating realistic landscapes in Maya is challenging. From modeling to texturing, the workflow asserts a lot of different disciplines.

How to Keyframe Track Masks With MochaImport+

December 28, 2018, 01:10 PM

https://lesterbanks.com/2018/12/keyframe-track-mas...

Eric D. Kirk Shows How to Create Keyframeable Track Masks in After Effects Using MochaImport+. If you use After Effects and Mocha together for VFX work, you probably already know about MochImport+. MamoWorld’s Ae script

A Short Introduction to C4D Context Nodes

December 28, 2018, 10:48 AM

https://lesterbanks.com/2018/12/introduction-c4d-c...

Maxon’s Jonas Pilz Covers the Powerful Context Nodes in R20’s Node-Based Materials Editor. C4D R20’s node editor offers a new and powerful way to create materials. Node-based materials give you a new way to create

How to Get Preserve UVs to Work Every Time

December 27, 2018, 05:24 PM

https://lesterbanks.com/2018/12/maya-preserve-uvs-...

Malcolm Andrieshyn Explains the Conditions That Will Make Preserve UVs Not Work, and How to Easily Fix it so it Does. With Maya preserve UVs is a helpful feature. That is when it works. The

How to Create Simple Callout Elements With After E

December 21, 2018, 01:08 PM

https://lesterbanks.com/2018/12/simple-callout-ele...

Jason Boone Shows an Easy Way to Create Callout Elements in Ae Using the Beam Effect. You can see callouts in a lot of motion graphics pieces. It’s a great way to show relevant information

How to Create a Micro-Millennium With BrickIt

December 21, 2018, 10:10 AM

https://lesterbanks.com/2018/12/create-micro-mille...

Romain Chauliac Using His BrickIt Script for Maya to Create a 38-Brick Micro-Millennium Faclon. A little while ago @WiZix_ posted a new Maya script that let you build Lego models by snapping bricks together in

Quickly Creating Terrain With Easy Terrain Script

December 20, 2018, 02:02 PM

https://lesterbanks.com/2018/12/quickly-creating-t...

3dEx Shows How to Create and Texture Environments Using Easy Terrain Generator for Maya. Morteza Ahmadi’s Easy Terrain for Maya lets you quickly build and texture terrains in Maya, offering tools to control and art-direct

Understanding Matrices and Local Space transforms

December 20, 2018, 02:01 PM

https://lesterbanks.com/2018/12/matrices-local-spa...

FX TD Fabricio Chamon Gives a Comprehensive Overview for Working With Houdini Matrices and Local Space Transforms. If you are not a mathematician, when someone mentions matrices and local space transforms, your eyes may glaze

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