Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Use C4D’s Render Region for Quick Changes

December 4, 2018, 01:19 PM

https://lesterbanks.com/2018/12/c4d-render-region-...

Eli Prenten Shows How You Can Save Rendering Hours by Using Render Region for Critical Changes to a Project. We’ve all been there. A project is almost done and you can see the finish line

How to Deal With Concave Surfaces When Doing Colli

December 4, 2018, 01:18 PM

https://lesterbanks.com/2018/12/concave-surfaces-c...

Tim van Helsdingen Shows a Method for Dealing with Concave Collisions in Houdini’s Bullet Solver. While working with Bullet in Houdini, you may have found that applying simulation to objects that have concave surfaces is

How to Use Pose Morph to Save FFD States in C4D

December 3, 2018, 01:29 PM

https://lesterbanks.com/2018/12/pose-morph-save-ff...

Ace5 Studios Offers Some Tips for Working C4D’s FFD, Such as the Animation and Transfer of Info Using Pose Morph. Cinema 4D’s FFD tool is a lattice deformer that you can place on to any

Watchdog-Ae is Free Render Manager For After Effec

December 3, 2018, 01:28 PM

https://lesterbanks.com/2018/12/watchdog-ae-free-r...

AG CodeWerks Watchdog-Ae is a Python-Based Front End That Supports Watch Folder Style Rendering for After Effects. A new free and open source tool from AG CodeWerks is perfect for small VFX teams looking for

Motion Array Goes Unlimited

December 3, 2018, 01:28 PM

https://lesterbanks.com/2018/12/motion-array-goes-...

Motion Array Re-jigs Membership To Become Largest UNLIMITED Collection of Premiere Pro and After Effects MGORTs On The Web Atlanta, GA: Starting today, stock motion graphics marketplace, Motion Array, will be transitioning its membership to

How to Significantly Speed Up Rendering of Node-Ba

December 1, 2018, 04:53 PM

https://lesterbanks.com/2018/12/speed-node-based-m...

Jonas Pilz Shows a Super-Simple Way to Speed Up Renders That Use Node-Based Materials in C4D R20. Cinema 4D R20 launched with a new node-based materials system. Working with nodes opens up a whole new

Vellum Workflow for Paneling Cloth in Houdini

December 1, 2018, 04:53 PM

https://lesterbanks.com/2018/12/vellum-paneling-cl...

Technical Artist Sara Rascon Shows Some Vellum Workflows for Paneling Cloth as Well as Draping and Material Look-Dev. In a pre-recorded presentation that took place at Toronto’s SideFX HQ, Technical Artist Sara Rascon covered Houdini

The Basics of Compositing Theory: Understanding Br

December 1, 2018, 07:19 AM

https://lesterbanks.com/2018/11/compositing-unders...

Simon Ubsdell’s Compositing Theory Foundations Covers Ways to Define the Brightness of an Image, and Why that is Useful. If you want to learn more about the foundational concepts that drive industry standard techniques in

First Steps With The Arnold Toon Shader

November 30, 2018, 01:26 PM

https://lesterbanks.com/2018/11/first-steps-arnold...

Roland Reyer Covers Working With The Arnold Toon Shader in Arnold Render 5.2. Many hyper-realistic renderers are jumping onto non-photoreal toon or cartoon style rendering. Arnold added a new toon shader to its arsenal of

Advanced Interior Lighting With Vray and Maya

November 30, 2018, 10:33 AM

https://lesterbanks.com/2018/11/advanced-interior-...

Carlos Alvarez Velazquez Covers Interior Lighting, Material Overrides, Denoising, Tonemapping and more With Vray Maya. Lighting interior scenes is a gentle balance between science and art. Ok. that might be a bit hyperbolic, but it

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.