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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Add Rotation to Particle System Debris in H

June 30, 2018, 07:57 AM

https://lesterbanks.com/2018/06/rotation-particle-...

Paweł Rutkowski Shows How to Create an Orient Attribute From Scratch, Adding Proper Rotation to a Particle System. Destruction sims can look a little flat without some work adding extra debris. One easy way to

Getting Started With the RizomUV Interface

June 29, 2018, 12:41 PM

https://lesterbanks.com/2018/06/get-started-rizomu...

Samuel Winter Has a Look at RizomUV Covering the Interface, Some of the UV Tools and Functions. A little while ago, the UV Mapping tool Unfold3D relaunched as RizomUV an entirely new UV tool for

Compositing With Multichannel EXR in After Effects

June 29, 2018, 12:39 PM

https://lesterbanks.com/2018/06/multichannel-exr-a...

Lendon Bracewell Covers the Basics for Working With Multichannel EXR files in After Effects. Once upon a time, a composite in After Effects used a lot more assets, but that all changed when EXR came

How to Use Symmetry Bake to Paint Symmetrically in

June 29, 2018, 12:39 PM

https://lesterbanks.com/2018/06/symmetry-bake-symm...

Jens Kafitz Looks at the Symmetry Bake XYZ Tool in Mari Extension Pack 4. You would think that mirroring is an essential part of texture painting, and you would be right. Working with Mari, mirrored

How To Create Animated Backgrounds in After Effect

June 28, 2018, 06:15 PM

https://motionarray.com/tutorials/after-effects-tu...

In this tutorial we explore how to create animated backgrounds in After Effects. This simple addition can help to give your video that next level of quality. To create this effect, we're going to be going over some basic techniques including basic icon creation, layer duplication, and how to perfectly space duplication to create a grid system with your icons. So let's jump right into it!

#animation#adobe after effects#after effects tutorial#after effects tips#animated backgrounds#icon creation
How to Create a Low Poly Town in Cinema 4D

June 28, 2018, 10:05 AM

https://lesterbanks.com/2018/06/create-low-poly-to...

Eli Prenten Shows How to Create a Low Poly Town in Cinema 4D From Model to Render. Combining two of my favorite things: tiny environments and landscape dioramas is MoBox Graphic’s Eli Prenten who covers

Improving Blender Lighting for More Realistic Scen

June 26, 2018, 12:45 PM

https://lesterbanks.com/2018/06/blender-lighting-r...

Steve Lund Reworks a Scene With Lighting and Rendering Tips and Tricks to Create a More Realistic Look. “Make any scene 100x more realistic with Environment lighting, PBR Materials, and more!” CG Geek Steve Lund

Working With DepthMerge in Fusion, Resolve

June 25, 2018, 12:17 PM

https://lesterbanks.com/2018/06/depthmerge-fusion-...

Vito LaManna Covers Working With DepthMerge for Easy Occlusions in Fusion or Resolve. With higher-end compositors, working with depth goes beyond tinkering with simple depth maps. When working with Deep images, a single pixel in

Shift Layers or In/Out Points With Ae’s Shift In

June 23, 2018, 09:39 AM

https://lesterbanks.com/2018/06/shift-layers-inout...

Lars Jandel’s Script for After Effects Lets You Shift Layers, In/Out Points Easily. Shift in Time is a new After Effects script by Lars Jandel that sets its sights on a better solution for managing

Top Tips for Improving UV Workflow in Maya

June 22, 2018, 09:43 AM

https://lesterbanks.com/2018/06/tips-improving-uv-...

Flipped Normals Covers Their Top Tips for Improving UV Workflow in Maya. These tips can speed up your UV workflow in bigger and smaller ways. UV Mapping in Maya used to be just plain awful.

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