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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A Redesigned Blue Pencil 2 is Built Around VP2

October 12, 2017, 08:59 AM

http://lesterbanks.com/2017/10/blue-pencil-2-built...

Chris Zurbrigg Releases Blue Pencil 2 With a Rewritten & Redesigned With Compatibility With Maya 2018 Maya has its own native grease pencil tool that is fairly functional. If you want a more full-featured grease The Post A Redesigned Blue Pencil 2 is Built Around VP2 originally appeared and published on %%BLOGLINK%,by lesterbanks

A Sneak Look at X-Particles 4 FlowField Feature

October 10, 2017, 12:12 PM

http://lesterbanks.com/2017/10/x-particles-4-flowf...

The Excitement Around X-Particles 4 Continues With an Advance Look at Another New Feature – FlowField The hype around the next release of X-Particles is pretty much reaching a fevered frenzy. It’s not without good The Post A Sneak Look at X-Particles 4 FlowField Feature originally appeared and published on %%BLOGLINK%,by lesterbanks

Auto-Rigging Tool Helps You Set Up a Complex Facia

October 9, 2017, 05:18 PM

http://lesterbanks.com/2017/10/auto-rigging-comple...

The Perseus Auto-Rigging System Adds a New Independent Tool for Automating the Creation of Full-Featured Facial Rig in Maya There are no shortage of auto-rigging tools for character work in Maya. That’s because Maya offers The Post Auto-Rigging Tool Helps You Set Up a Complex Facial Rig Easily originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Realistic Leaf With Arnold Using MegaSc

October 8, 2017, 06:59 AM

http://lesterbanks.com/2017/10/realistic-leaf-arno...

Arvid Schneider Covers How to Create Realistic Leaf and Foliage Shaders in Arnold, Using Quixel MegaScans Leaf Atlas ILM Lighting TD Arvid Schneider continues his look into working with Solid Angle’s Arnold 5 in his The Post Creating a Realistic Leaf With Arnold Using MegaScans originally appeared and published on %%BLOGLINK%,by lesterbanks

Create a 3D Scene from 2D images in Fusion

October 5, 2017, 12:11 PM

http://lesterbanks.com/2017/10/create-3d-scene-2d-...

CG Artist Vito LaManna Walks Through Transforming a 2D Image into a 3D Scene Using Simple Tools in Fusion Blackmagic Design’s Fusion gives users a unified 3D space to work with. Having a functional 3D The Post Create a 3D Scene from 2D images in Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Turn a VOP Network Into a Single Wrangle No

October 5, 2017, 12:11 PM

http://lesterbanks.com/2017/10/turn-vop-network-si...

3D Artist David Kahl Walks Through How to Convert VOP Nodes into a Wrangle in Side FX Houdini David Kahl, through his Life Effects channel posts a look into how you can take the code The Post How to Turn a VOP Network Into a Single Wrangle Node originally appeared and published on %%BLOGLINK%,by lesterbanks

Create Flame Effects Easily in Maya With Flame Gen

October 5, 2017, 09:07 AM

http://lesterbanks.com/2017/10/fmaya-flame-generat...

Flame Generator Offers an Easy Way to Create Fire and Smoke Effects in Maya Istanbul based FX and CG Lighting Specialist Arif Akca posts a free and handy FX tool for Maya, the Flame Generator The Post Create Flame Effects Easily in Maya With Flame Generator originally appeared and published on %%BLOGLINK%,by lesterbanks

Resolution Independent Cloth Sewing With Houdini

October 2, 2017, 11:50 AM

http://lesterbanks.com/2017/10/use-groups-cloth-se...

Stitch Together Cloth Using Group Names Instead of Points in Houdini Houdini Artist Atom demonstrates how to set up a cloth system in Houdini, where the pieces for the clothes can be stitched together using The Post Resolution Independent Cloth Sewing With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

An Introduction to Scripting in Nuke

September 30, 2017, 01:49 PM

http://lesterbanks.com/2017/09/introduction-script...

Alexander Richter Adds to His Scripting For Artists Series With a Look at Scripting for Nuke with TCL and Python Alexander Richter is an award-winning Technical Director and Look & Software Dev Artist who has The Post An Introduction to Scripting in Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks

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