It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 20, 2017, 11:41 AM
http://lesterbanks.com/2017/09/cobwebs-tool-maya/
KobVebs Creates Complex and Natural Looking Cobwebs in Maya, With Just a Few Clicks Abhishek Karmakar recently released a new tool for Autodesk Maya. KobVebs is a pretty amazing cobwebs tool that lets you create The Post New Art-Directable Cobwebs Tool for Maya Looks to be a Doozy originally appeared and published on %%BLOGLINK%,by lesterbanks
September 16, 2017, 03:32 PM
http://lesterbanks.com/2017/09/batch-export-maps-x...
Tomás Poveda Shares a PythonBased Tool for Maya That Lets You Batch-Bake Maps Using xNormal 3D Technical Artist at Gameloft, Tomás Poveda has created a tool that offers a better workflow when baking maps using The Post Batch Export Maps With xNormal From Within Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
September 16, 2017, 03:32 PM
http://lesterbanks.com/2017/09/hand-animating-smok...
Animator Tracy Strong Shows How to Create Smoke and Dust Effects Using Traditional Animation Techniques Adding smoke or dust effects to a motion graphics piece or an animation can add so much. There are almost The Post Tips for Traditionally Animating Smoke and Dust Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
September 14, 2017, 09:45 AM
http://lesterbanks.com/2017/09/sticking-textures-m...
Ian Waters Shows Just How Easy it is Sticking Textures to Hundreds of Objects When Using the MASH Repro Node Ian Waters demonstrates a technique that he gets asked about quite a bit. “We get The Post Sticking Textures to Objects With the MASH Repro Node originally appeared and published on %%BLOGLINK%,by lesterbanks
September 7, 2017, 09:14 AM
http://lesterbanks.com/2017/09/ae-camera-mapping-t...
New Tool for Adobe After Effects That Advances Camera Mapping and Photo Parallax Animation is a One-Stop-Shop Need to bring photo’s to life? Animating a 2D image in a partially 3D world involves projecting an The Post New Tool Offers an Amazing Workflow for Ae Camera Mapping originally appeared and published on %%BLOGLINK%,by lesterbanks
September 6, 2017, 05:54 PM
http://lesterbanks.com/2017/09/houdini-noise-nodes...
Use Redshift in Houdini But Still Prefer Houdini Noise Nodes? Tim van Helsdingen Shows How you Can Use the Best of Both There is no doubt that Redshift is a rendering powerhouse. As a full-on The Post How to Use Houdini Noise Nodes Instead of Redshift Ones originally appeared and published on %%BLOGLINK%,by lesterbanks
September 6, 2017, 05:54 PM
http://lesterbanks.com/2017/09/rig-character-mayas...
Daryl Obert Demos How to Get a Character Rigged in Minutes Using Maya’s Quick Rig Tool Auto-Rigging tools can help speed up the rigging of one or many characters in Maya. There are a few The Post Rig a Character With Maya’s Quick Rig Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
September 4, 2017, 12:16 PM
http://lesterbanks.com/2017/09/substance-painter-a...
Substance Painter Anchor Points and References Make it Easy to Create Edge Wear and Other Adjustments in Your Project The latest release for Substance Painter brought a really important, and really powerful feature: Anchor Points The Post How to Create Edge Wear With Substance Painter Anchor Points originally appeared and published on %%BLOGLINK%,by lesterbanks
September 2, 2017, 05:02 PM
http://lesterbanks.com/2017/09/resize-anything-uni...
Valkaari Releases a New Uniform Resizer Tool for C4D That Lets You Resize Objects Using Precise Numbers and Not by a Scale Factor Manuel Magalhaes (known as Valkaari) is a prolific tools create for Cinema The Post Resize Anything Precisely With New Uniform ReSizer C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
September 2, 2017, 05:02 PM
http://lesterbanks.com/2017/09/export-syntheyes-3d...
Russ Andersson Shows How the Latest Version of SynthEyes can Export 3D Meshes to After Effects Russ Andersson shows off the new Ae export functions in SynthEyes, letting you automatically bring in 3D objects into The Post How to Export SynthEyes 3D Meshes to After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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