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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Model Procedurally in Maya Using SOuP

September 30, 2017, 01:48 PM

http://lesterbanks.com/2017/09/model-procedurally-...

SOuP Project Contributor Jeremy Raven Shows How You Can Use a Combination of SOuP Nodes and Maya’s Modeling Tools to Model Procedurally This is a good example of how adding SOuP to your workflow, can The Post How to Model Procedurally in Maya Using SOuP originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Fusion Delta Keyer and a Clean Plate

September 30, 2017, 01:48 PM

http://lesterbanks.com/2017/09/working-fusion-delt...

VFXstudy’s Bernd Klimm Covers How to Work With Fusion 9’s New Delta Keyer and How to Fine-Tune Your Matte Fusion 9 made some much needed changes to the Ultra Keyer, but it also added a The Post Working With Fusion Delta Keyer and a Clean Plate originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With the 3D Camera Tracker in Fusion

September 29, 2017, 02:54 PM

http://lesterbanks.com/2017/09/working-3d-camera-t...

VFX Artist Simon Ubsdell Shares Some Workflow Recommendations for Working With the New 3D Camera Tracker in Fusion 9 Simon Ubsdell covers the basics for working with Fusion 9’s 3D camera tracker, offering some workflow The Post Working With the 3D Camera Tracker in Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Emit From Collisions With MASH & Control Th

September 26, 2017, 09:39 AM

http://lesterbanks.com/2017/09/emit-collisions-mas...

Ian Waters Shows How You Can Emit From Collisions in a Dynamic MASH Network Maya’s motion graphics toolkit now has the ability to use Bullet Dynamics within a MASH network. A new Dynamic Node lets The Post How to Emit From Collisions With MASH & Control Them With Contact Masks originally appeared and published on %%BLOGLINK%,by lesterbanks

Houdini 16 Heightfields

September 22, 2017, 05:16 AM

http://www.cgmeetup.net/home/houdini-16-heightfiel...

Houdini 16’s new terrain tools are built on heightfields. Heightfields in Houdini are groups of 2D volumes displayed in the viewport and at render time, as a distorted grid. In this masterclass, we delve into what these are, and how you can use them beyond terrains.

Create a Text Reveal Motion Graphic in Blender: Pa

September 22, 2017, 05:16 AM

https://cgi.tutsplus.com/tutorials/how-to-create-t...

Create a Text Reveal Motion Graphic in Blender: Part 1

AfterCodecs Updates With New Features & MacOS Comp

September 21, 2017, 05:29 PM

http://lesterbanks.com/2017/09/aftercodecs-macos-c...

Dornisoft Updates AfterCodecs, the Native Lightweight Exporter for ProRes and H264 in After Effects AfterCodecs sees an update that brings new support for MacOS along with a host of new features for using the ProRes The Post AfterCodecs Updates With New Features & MacOS Compatibility originally appeared and published on %%BLOGLINK%,by lesterbanks

Visualizing Sound With Animation Nodes’ Sound Fa

September 21, 2017, 05:28 PM

http://lesterbanks.com/2017/09/animation-nodes-sou...

Zach Hixon Shows How to Make Things React to Audio Using Blender Animation Nodes and Sound Falloff Zach Hixon continues his look into creating motion graphics elements using Blender’s Animation Nodes. The Blender add-on is The Post Visualizing Sound With Animation Nodes’ Sound Falloff in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

Survival Shader Pack Offers a Jumpstart for Arnold

September 20, 2017, 11:42 AM

http://lesterbanks.com/2017/09/survival-shader-pac...

Visualact Releases an Arnold Shader Pack That Contains a Base for More Than 100 Common Materials Survival Shader Pack is an Arnold Material Library for Autodesk Maya that can help jumpstart your look-dev processes by The Post Survival Shader Pack Offers a Jumpstart for Arnold Materials originally appeared and published on %%BLOGLINK%,by lesterbanks

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