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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Fix Octane Fireflies and Speed Up Your Renders

June 29, 2017, 10:00 AM

http://lesterbanks.com/2017/06/fix-octane-fireflie...

When it happens you will know, and it happens to all of us at some point. Fireflies. The annoying bright pixels scattered to seemingly random parts of your renders. Popping in and out of animations, The Post Fix Octane Fireflies and Speed Up Your Renders originally appeared and published on %%BLOGLINK%,by lesterbanks

Turn Objects Into Water With Fluids in Houdini

June 28, 2017, 12:19 PM

http://lesterbanks.com/2017/06/turn-objects-water-...

Mix Training consistently walks through some really great techniques in Side FX Houdini. The latest post doesn’t disappoint. VaronMix Modnay’s episode touched on how to turn Objects into water using FLIP Fluids in Houdini. This The Post Turn Objects Into Water With Fluids in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Adding Easy Secondary Motion in C4D with Soft IK

June 23, 2017, 12:02 PM

http://lesterbanks.com/2017/06/adding-easy-seconda...

Adding secondary motion in an animation doesn’t always mean another pass with the keyframes. In fact, for smaller parts of the character, setting up an automated system can be pretty effective. Take for example the The Post Adding Easy Secondary Motion in C4D with Soft IK originally appeared and published on %%BLOGLINK%,by lesterbanks

Making tutorials? Avoid These 5 Tutorial Tropes

June 21, 2017, 12:36 PM

http://lesterbanks.com/2017/06/avoid-5-tutorials-t...

Being creatives, many of us might feel the need to share techniques and offer inspiration to our fellow colleagues at times. Perhaps you want to share something new you just learned. Maybe, (as we all The Post Making tutorials? Avoid These 5 Tutorial Tropes originally appeared and published on %%BLOGLINK%,by lesterbanks

An In Depth Look at the Material Iterator Node in

June 21, 2017, 09:40 AM

http://lesterbanks.com/2017/06/material-iterator-n...

Can you alter color brightness of a material in Cinema 4D using xpresso? Yes, you can according to the Xpresso Mechanic Julian Field. Watch this in-depth look at using one of Xpresso’s iterate nodes to The Post An In Depth Look at the Material Iterator Node in Xpresso originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Started With Stardust in After Effects

June 20, 2017, 09:11 AM

http://lesterbanks.com/2017/06/getting-started-sta...

When discussing particle systems for After Effects, you will find that there are more than a few choices available. They range from Ae’s bundled particle effects, to Trapcode Particular, all the way up to much The Post Getting Started With Stardust in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Vector Displacement Mesh in ZBrush 4R

June 19, 2017, 01:11 PM

http://lesterbanks.com/2017/06/working-vector-disp...

Pixologic made a big splash with the release of Zbrush 4R8, that featured an amazing new live boolean workflow. It brings the ability to combine or subtract shapes together in real time, making it much The Post Working With Vector Displacement Mesh in ZBrush 4R8 originally appeared and published on %%BLOGLINK%,by lesterbanks

Watch the Foundations of UV Mapping in C4D

June 19, 2017, 01:10 PM

http://lesterbanks.com/2017/06/foundations-uv-mapp...

Plenty of Cinema 4D users shy away from UV mapping. As important as it is in a pipeline, Cinema 4D is such an easy application to use, you can probably get work done without even The Post Watch the Foundations of UV Mapping in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Curious Animal updates Populate for C4D

June 18, 2017, 06:00 AM

http://lesterbanks.com/2017/06/curious-animal-upda...

Curious Animal makes a bunch of really great plugins for Cinema 4D. They were also one of the first to offer a plugin subscription, making it easier to access the many useful plugins that they The Post Curious Animal updates Populate for C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Need C4D to Render Ambient Occlusion to the AO Pas

June 16, 2017, 07:58 AM

http://lesterbanks.com/2017/06/c4d-ambient-occlusi...

Rendering to passes ultimately gives you much more control over the final look of your renderings and animations. There is no hard and fast list of the types of render elements that should be parsed The Post Need C4D to Render Ambient Occlusion to the AO Pass Only? Here is How originally appeared and published on %%BLOGLINK%,by lesterbanks

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