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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

New Tool Lets You Create a Custom Toolbar In After

July 12, 2017, 09:42 AM

http://lesterbanks.com/2017/07/kbar-create-custom-...

Ae’s layout is pretty flexible. It allows you to customize your workspace how you like. The one thing that is missing, is an easy way to add your own buttons and commands into a panel. The Post New Tool Lets You Create a Custom Toolbar In After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Make a Maya Rivet With Matrix Nodes

July 11, 2017, 12:20 PM

http://lesterbanks.com/2017/07/make-maya-rivet-mat...

Vasil Shotarov has been taking a look into costly constraints in his rigging work and replacing them with systems that use native Maya Matrix Nodes. Vasil already documented his dive into creating a matrix node The Post Make a Maya Rivet With Matrix Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

Download a Handy Light Kit for C4D & Octane

July 10, 2017, 11:38 AM

http://lesterbanks.com/2017/07/download-handy-ligh...

Daniel Mozbäuchel (iDani) is a Freelance CGI 3D-Artist and Generalist who often shares assets, project files and tools for Cinema 4D. His latest is a handy Light Kit for Cinema 4D Octane users. His Octane The Post Download a Handy Light Kit for C4D & Octane originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Maximize Your C4D Workspace Through UI Cust

July 7, 2017, 10:22 AM

http://lesterbanks.com/2017/07/maximize-c4d-worksp...

The sign of an application that was built for working is to a large extent a malleable per interface. An application should allow you to not only set up your workspace, but also let you The Post How To Maximize Your C4D Workspace Through UI Customization originally appeared and published on %%BLOGLINK%,by lesterbanks

Introduction to Yeti, Building Your First Graph

July 5, 2017, 12:29 PM

http://lesterbanks.com/2017/07/introduction-yeti-b...

So this is exciting — Groom Artists Francesco Di Luisi and Sofia Oliveira are starting a new tutorial series that will help you get started creating hair and fur grooms using Yeti. Sofia and Francesco The Post Introduction to Yeti, Building Your First Graph originally appeared and published on %%BLOGLINK%,by lesterbanks

The Fundamentals of Building the FK/IK Switch

July 5, 2017, 12:28 PM

http://lesterbanks.com/2017/07/fundamentals-buildi...

Building a character rig? One of the most fundamental concepts other than IK and FK itself, is a switch between the two. The FK/IK switch is an important feature for animators to have, so it The Post The Fundamentals of Building the FK/IK Switch originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Create Hard Surface Models in 3D Coat

July 4, 2017, 10:22 AM

http://lesterbanks.com/2017/07/create-hard-surface...

3D-Coat can excel at hard surface work. Its tools are easy to pick up and use, and the process can be fast and flexible. Creating hard surface models through 3dc’s voxel toolset can be a The Post How to Create Hard Surface Models in 3D Coat originally appeared and published on %%BLOGLINK%,by lesterbanks

Create a Halftone projection With VEX and VOPs in

July 4, 2017, 10:22 AM

http://lesterbanks.com/2017/07/halftone-projection...

Entagma’s Moritz Schwind covers a nice shoot-out between Side FX Houdini VEX and VOPs. The duel comes in the form of how to create a rasterized halftone projection effect that is mixed with perspective projection. The Post Create a Halftone projection With VEX and VOPs in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Sketch Vehicles Fast in 3D Coat

July 3, 2017, 11:06 AM

http://lesterbanks.com/2017/07/sketch-vehicles-fas...

Anton Tenitsky is a modeling mentor at CG Spectrum College of Digital Art & Animation. With this tutorial, Tenitsky shows how he uses techniques in 3D Coat to knock out and sketch vehicles fast. very fast The Post How to Sketch Vehicles Fast in 3D Coat originally appeared and published on %%BLOGLINK%,by lesterbanks

Rigging Dock for Maya is a Free Script for Rigging

July 3, 2017, 11:05 AM

http://lesterbanks.com/2017/07/rigging-dock-maya-f...

Alex Mann is a 3D Rigging and Character Artist who regularly shares some of his workflow scripts. The most recent one is simply called Rigging Dock. It is a bunch of scripts and procedures that The Post Rigging Dock for Maya is a Free Script for Rigging Tasks originally appeared and published on %%BLOGLINK%,by lesterbanks

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