It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 13, 2018, 12:39 PM
http://lesterbanks.com/2018/04/alembic-arnold-oper...
Solid Angle Posts Looks at New Alembic, Operators, and MaterialX Support in MtoA 3. The latest version of Arnold’s Maya plugin now supports Alembic natively. A new procedural node with MtoA is capable of reading
April 12, 2018, 12:40 PM
http://lesterbanks.com/2018/04/thinking-particles-...
Athanasios Pozantzis Shows How to Set Up Thinking Particles Age to Scale to Control Mograph Clones. Athanasios Pozantzis, also known in some circles as the NoseMan, presents what sums up to a masterclass in building
April 12, 2018, 09:42 AM
http://lesterbanks.com/2018/04/lsystems-blender-an...
Jacques Lucke Covers Working With the New LSystems Node in Animation Nodes 2.1. The latest Animation Nodes includes a new LSystems node letting you create the classic fractal branching forms right within the AN toolset.
April 12, 2018, 09:42 AM
http://lesterbanks.com/2018/04/tips-hand-animating...
Tracey Strong Offers Some Tips and Approaches for Animating Viscous Slime and Goop Effects. Stylus Rumble’s Tracey Strong has a look at some approaches for hand-animating goop effects, slime, or any viscous liquid. Although initially,
April 11, 2018, 09:40 AM
http://lesterbanks.com/2018/04/animation-nodes-key...
Jacques Lucke Shares Some Helpful Key Commands for Working With Animation Nodes. Animation Nodes is a node-based visual scripting system designed for creating motion graphics in Blender. It’s a robust system that allows users to
April 10, 2018, 09:21 AM
http://lesterbanks.com/2018/04/mesh-flip-particles...
Houdini Artist Jerry Ken Shows How to Maximize All of Your FLIP Particles to Create Your Mesh. Have you ever created a mesh from a FLIP simulation and found that some particles just were not
April 9, 2018, 11:47 AM
http://lesterbanks.com/2018/04/create-animation-sc...
Creation Effects Schools Template Lets You Easily Animate 3D Schools of Fish With Underwater Effects. Underwater scenes can be a beautiful visual, but a little barren without some movement from wandering fish. Now you can
April 6, 2018, 12:37 PM
http://lesterbanks.com/2018/04/john-colombot-ae-ef...
Motion Designer John Colombo Has Been Posting Some Super-Helpful After Effects Tools Solving After Effects Snags. I’ve often joked that After Effects is a tool that people buy so they have somewhere to keep their
April 5, 2018, 12:49 PM
http://lesterbanks.com/2018/04/accurate-displaceme...
Flipped Normals Shows How to Get Accurate Displacements From Zbrush to Arnold. Henning Sanden and Morten Jaeger cover creating the best possible displacement maps from Zbrush for use with the Arnold Renderer. Zbrush isn’t known
April 5, 2018, 09:26 AM
http://lesterbanks.com/2018/04/easily-manipulate-c...
Sean Dove Shows How You Can Shape C4D Splines Without Tediously Moving Individual Points. SPlines are an essential element in Cinema 4D. They are incredibly versatile, having roots in facilitating constructive geometry, animation and more.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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