It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 6, 2018, 12:50 PM
https://lesterbanks.com/2018/09/create-normalizati...
Chetal Gazdar Covers a Fundamental Concept Tied to All Animation and VFX Work, Normalization. One concept that will come up time and time again in VFX is the concept of normalization. It’s a way to
September 6, 2018, 09:12 AM
https://lesterbanks.com/2018/09/houdinis-detail-me...
Paul Ambrosiussen Shows How to Use the Detail Mesh HDA from Houdini’s Game Tools. Houdini’s Game Development Toolset is a compilation of tools that can speed up game development tasks in Houdini. There are over
September 5, 2018, 02:41 PM
https://lesterbanks.com/2018/09/instant-grass-c4d/
Aleksey Voznesenski Covers a Handy Grass Preset in C4D That You Might Have Missed. Cinema 4D comes with a varied and diverse content browser, along with some presets too. So much so that it is
September 4, 2018, 12:37 PM
https://lesterbanks.com/2018/09/actionvfx-ground-c...
ActionVFX Releases New Destruction Stock Footage With Ground Cracks Vol. 2 and Exploding Debris. ActionVFX always has a steadily growing library of stock footage specially made for VFX compositors and artists alike. Two new additions
September 4, 2018, 12:37 PM
https://lesterbanks.com/2018/09/seamless-cobblesto...
Anton Tenitsky Shows How to Make a Seamless cobblestone texture in 3D Coat Using Tileable texturing techniques. Not too long ago, Anton Tenitsky posted a look into using 3D Coat to create tileable textures that
September 4, 2018, 09:34 AM
https://lesterbanks.com/2018/09/animate-fake-3d-sp...
Tony Babel Shows How to Make a Fake 3D Look Using Only Shape Layers in After Effects. 2D character animation is okay in After Effects until you need the character to turn. Even a 3/4
September 4, 2018, 04:57 AM
https://lesterbanks.com/2018/09/create-cel-animate...
Rachouan Rejeb Shares His Technique for Getting the Cel Animated Look Out of Adobe After Effects. Multidisciplinary designer and developer based in Belgium, Rachouan Rejeb shares his favorite way to get that hand animated look,
September 4, 2018, 04:56 AM
https://www.provideocoalition.com/ae-project-diary...
It might not be obvious, but this simple globe animation was influenced by a Hollywood blockbuster. I’m happy to admit that there’s nothing spectacular about it, and that globe animations in After Effects aren’t new- the guidelines for selling After Effects templates on VideoHive specifically say not to submit globe animations because there are so many already out there.
September 3, 2018, 04:12 PM
https://motionarray.com/tutorials/premiere-pro-tut...
In this tutorial we explore how to properly sharpen your footage within Premiere Pro using the Unsharp Mask tool. This tool helps to isolate the already harsh edges of an image and prioritize those instead of sharpening the whole picture. This can help to make the sharpening process look more realistic and will prevent noise from being made worse in your shot. We hope you like this tutorial, and if you do, we've always got plenty more over at www.motionarray.com
#premiere pro#tutorial#video editing#adobe creative cloud#sharpen footage#sharpen#unsharp mask tool#fix blurry image#sharpening effectSeptember 3, 2018, 09:44 AM
https://lesterbanks.com/2018/09/holes-bevels-subdi...
Shane Benson, Some Solutions for Creating Hard Surface Forms With Subdivision modeling in C4D. Working out how to model something is slightly more important than the tools used to make it. It’s the key behind
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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