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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create a Full Fur Groom for a Chimpanzee With Maya

August 23, 2015, 06:00 AM

http://lesterbanks.com/2015/08/full-fur-groom-with...

See the workflow for creating and grooming Chimpanzee fur using Maya's XGen arbitrary primitive generator. The Post Create a Full Fur Groom for a Chimpanzee With Maya’s XGen originally appeared and published on %%BLOGLINK%,by lesterbanks

Use the C4D Pose Morph Tag for Easy Animation

August 22, 2015, 03:51 PM

http://lesterbanks.com/2015/08/c4d-pose-morph-tag-...

An overview for using Cinema 4D's Pose Morph Tag to quickly and easily animate objects in your scene. The Post Use the C4D Pose Morph Tag for Easy Animation originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Smart Materials in Substance Painter

August 19, 2015, 09:23 AM

http://lesterbanks.com/2015/08/working-with-smart-...

Christophe Desse provides a bit of a refresher for using Smart Materials in Substance Painter, which will allow you to save advanced materials as presets. The Post Working With Smart Materials in Substance Painter originally appeared and published on %%BLOGLINK%,by lesterbanks

Bring an Arnold Lens Shader from Maya to Cinema 4D

August 17, 2015, 12:49 PM

http://lesterbanks.com/2015/08/arnold-lens-shader-...

How to port a lens shader from the Maya MtoA format to work with the Cinema 4D C4DtoA plugin, using the vr_camera panoramic lens shader as an example. The Post Bring an Arnold Lens Shader from Maya to Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Fake a Fast Rotating Propeller With Gradients in C

August 15, 2015, 08:37 AM

http://lesterbanks.com/2015/08/fast-rotating-prope...

Easily fake the motion blur effect of a fast spinning propeller by employing gradients in C4D The Post Fake a Fast Rotating Propeller With Gradients in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

MODO Tutorials 101

August 12, 2015, 10:02 AM

http://www.cgmeetup.net/home/modo-tutorials-101/

In this lesson we will go over the topics covered in this course as you begin to learn how you can add MODO to your Cinema 4D toolset.

3DSMAX 2016 Tutorial – MCG – Wet Maps

August 12, 2015, 05:35 AM

http://cgvilla.com/2015/08/12/3dsmax-2016-tutorial...

This a 2 part tutorial on creating persistent ‘wet maps’ in 3DS Max 2016 using MCG – Max Creation Graph.

Core Fundamentals of 3D Modeling For The Absolute

August 12, 2015, 05:35 AM

http://cgvilla.com/2015/08/12/core-fundamentals-of...

In this tutorial series, we look at the core fundamentals of 3D Modeling for the absolute beginner.

Faster Blender Cycles Voronoi Noise

August 11, 2015, 01:20 PM

http://lesterbanks.com/2015/08/faster-blender-cycl...

Michel J. Anders posts a GPU driven, more capable Voronoi noise for Blender Cycles. The Post Faster Blender Cycles Voronoi Noise originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Dynamic Wrecking Ball in 3ds Max

August 11, 2015, 05:02 AM

http://cgi.tutsplus.com/tutorials/creating-a-dynam...

Open 3ds Max. Go to Shapes > Splines > Ellipse and draw an oval shape in the front viewport.

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