Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Create an Automatic Squish Effect in Cinema

November 6, 2018, 12:54 PM

https://lesterbanks.com/2018/11/automatic-squish-e...

Alpha Pixel Shows How to Create an Interactive and Automatic Squish Effect for Objects in Cinema 4D. Have you ever wanted to create the realism of weight to your 3D objects? For example, have a

Working With the Superformula in Houdini VEX

November 5, 2018, 01:38 PM

https://lesterbanks.com/2018/11/superformula-houdi...

David Kahl Demonstrates Using the Superformula in SideFX Houdini. A new VEX Quicktip details how to work with the Superformular within Houdini’s VEX. David Kahl recently had a look into working with polar coordinates, covering

An Advanced Guide to Metallic Material in Octane C

November 5, 2018, 01:38 PM

https://lesterbanks.com/2018/11/advanced-metallic-...

Jonathon Burdock Does an In-Depth Summary of the Octane C4D Metalic Material. Metal and metallic surfaces are the mainstays for look dev artists everywhere. Understanding how to master metallic surfaces is essential for realistic renders,

Free Boiler Plugin is a New Way to Animate Boil in

November 5, 2018, 10:06 AM

https://lesterbanks.com/2018/11/free-boiler-plugin...

Boiler is a New Free Plugin for Adobe Animate That Gives Shape to a Boil Effect in a Whole New Way. Are you looking for an easy way to create that line boil effect in

Free Premiere Pro Title Templates

November 5, 2018, 10:05 AM

https://photography.tutsplus.com/articles/free-pre...

Who doesn’t love a freebie? Well, how about 14 of them! We know how important good resources are when you're on a budget, so we've put together the best free premiere pro title templates and opening effects to lend you a helping hand.

3 Powerful Yet Overlooked Maya UV Tools to Speed U

November 4, 2018, 07:34 AM

https://lesterbanks.com/2018/11/3-overlooked-maya-...

FlippedNormals Has a Look at Some UV Tools in Maya That You Might Have Missed. There was a time when the features for Maya modeling and UV tools were coming a bit fast and furious.

A Look at Working With Trapcode Particular Fluids

November 2, 2018, 12:22 PM

https://lesterbanks.com/2018/11/working-trapcode-p...

Creative Dojo Offers Some Insights Into Trapcode Particular Fluids With This First Look and Overview. Re Giant mad a splash with the addition of a new dynamics system to parts of the Trapcode Suite. Trapcode

How to Use MASH to Create a Procedurally Generated

November 2, 2018, 12:22 PM

https://lesterbanks.com/2018/11/mash-procedural-li...

3D Splanchnic Shows How to Use Maya’s MASH to Create a Common Molecular-Level Representation of a Lipid Bilayer. If you even had to create a microscopic level animation, chances are pretty high that you had

How to Take Control of Naming in C4D by Using Toke

November 2, 2018, 12:21 PM

https://lesterbanks.com/2018/11/naming-c4d-using-t...

Ace5 Studios Shows How to Use Tokens for Easy File Path and File Naming in Cinema 4D. Anything that can save you some time is worth it. It doesn’t have to be huge. Just little

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.