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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Have a Look at PullDownIt Emit Dust from Fragments

October 30, 2018, 12:17 PM

https://lesterbanks.com/2018/10/pulldownit-emit-du...

Esteban Cuesta Shows Off a New Feature of PullDownIt 4.5 That Lets You Emit Dust from Broken Fragments. PullDownIt (PDI) recently got an update makes the user experience smoother and much more responsive inside of

Create Zombie Sound FX

October 30, 2018, 12:17 PM

https://www.toolfarm.com/blog/entry/tutorial_audio...

Learn how to create zombie sound effects including terrifying goblin growls, evil grim reaper laughs and bloodcurdling screams using Krotos Simple Monsters, just in time to scare your friends for Halloweeen.

Premiere Pro: New – New – Selective Color Curv

October 30, 2018, 08:56 AM

https://www.aotg.com/premiere-pro-new-new-selective-color-curv/

This session looks at key new features in Adobe Premiere Pro, Audition and Media Encoder in Adobe’s updates for Spring, 2019. Join host, Larry Jordan, as he illustrates key new features in each of these three applications.

Free True Layer Duplicator Script for Ae Dups Ever

October 30, 2018, 08:55 AM

https://lesterbanks.com/2018/10/true-layer-duplica...

Lirian Tabib’s Free True Comp Duplicator Will Duplicate Layers Including Hierarchy and Sub-Comps. Here is something if you don’t want to shell out $25 bucks to be able to duplicate everything in After Effects. True

Motion 5 - 5 Simulations are Fascinating and Fun

October 30, 2018, 06:05 AM

https://doddlenews.com/larry-jordan-motion-5-simul...

Motion simulations are an effect that hasn’t yet appeared in Final Cut Pro X, which means you may not know they exist. But, they can create fascinating effects and are endlessly fun to play with.

How to Rig Mechanical Scissor Arms in Maya

October 29, 2018, 12:35 PM

https://lesterbanks.com/2018/10/rig-mechanical-sci...

Joe Rule Shows How to Rig an Accordion Style Mechanical Arm That Uses One Controller in Autodesk Maya. Adjustable scissor arms pose a problem in 3D. The compressing and stretching action of arms have connections

See the Smaller Features That Make Houdini 17 Stel

October 29, 2018, 12:35 PM

https://lesterbanks.com/2018/10/smaller-features-h...

Jeff Wagner Covers His Top 10 Features of SideFX Houdini 17. Houdini 17 brought a wealth of new features and a lot of improvements over previous versions too. You may have noticed a lot of

How to Normalize Arnold Noise for Better Displacem

October 29, 2018, 08:48 AM

https://lesterbanks.com/2018/10/normalize-arnold-n...

Slava Sych Shows How You Can Normalize Arnold Noise in Houdini For Better Volume Displacements. Want to increase the resolution of a volume smoke sequence in Houdini? Adding noise as the displacement parameter in Side

An Easy Way to Create a Boiling Liquid Effect in C

October 28, 2018, 07:45 AM

https://lesterbanks.com/2018/10/create-boiling-liq...

CG Shortcuts Shows How to Use Particles and Deformers in Cinema 4D to Create an Easy Boiling Liquid Effect. Cinema 4D offers the tools you need to make whatever you imagine. Both simple and complex

Craft Better Lighting for Playblast Renders

October 27, 2018, 08:58 AM

https://lesterbanks.com/2018/10/better-lighting-pl...

Laurence Cymet Shows How to Get Better Lighting and Effects in Realtime for Playblast Renders in Maya. Maya’s Viewport v2 along with the changes made to hardware rendering in Maya has made it possible to

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