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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How To Use Arnold’s Color Jitter Shader to Rando

September 10, 2017, 07:02 AM

http://lesterbanks.com/2017/09/arnold-color-jitter...

Mograph Plus Shares a Look Into Using Arnold’s Color Jitter to Randomly Apply Colors to C4D Objects and Polygons Mograph Plus excerpts from the “The Ultimate Introduction to Arnold 5 for Cinema 4D” course they The Post How To Use Arnold’s Color Jitter Shader to Randomize Color in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Use Camera Projections to Easily Apply Labels With

September 8, 2017, 12:46 PM

http://lesterbanks.com/2017/09/camera-projections-...

Camera Projections Can Be a Fast Way to Apply a Label to Certain Objects in Cinema 4D Looking for a fast way to apply labels to models in Cinema 4D when you are using Arnold? The Post Use Camera Projections to Easily Apply Labels With Arnold in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Procedural Shading Techniques With Arnold 5

September 7, 2017, 12:51 PM

http://lesterbanks.com/2017/09/procedural-shading-...

Arvid Schneider Shows Us How to Set Up an Organized Procedural Shading Network in Maya With Arnold 5 ILM Lighting TD Arvid Schneider covers working with Solid Angle’s Arnold from his Youtube Channel, with lots The Post Procedural Shading Techniques With Arnold 5 originally appeared and published on %%BLOGLINK%,by lesterbanks

New Tool Offers an Amazing Workflow for Ae Camera

September 7, 2017, 09:14 AM

http://lesterbanks.com/2017/09/ae-camera-mapping-t...

New Tool for Adobe After Effects That Advances Camera Mapping and Photo Parallax Animation is a One-Stop-Shop Need to bring photo’s to life? Animating a 2D image in a partially 3D world involves projecting an The Post New Tool Offers an Amazing Workflow for Ae Camera Mapping originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Use Houdini Noise Nodes Instead of Redshift

September 6, 2017, 05:54 PM

http://lesterbanks.com/2017/09/houdini-noise-nodes...

Use Redshift in Houdini But Still Prefer Houdini Noise Nodes? Tim van Helsdingen Shows How you Can Use the Best of Both There is no doubt that Redshift is a rendering powerhouse. As a full-on The Post How to Use Houdini Noise Nodes Instead of Redshift Ones originally appeared and published on %%BLOGLINK%,by lesterbanks

Rig a Character With Maya’s Quick Rig Tool

September 6, 2017, 05:54 PM

http://lesterbanks.com/2017/09/rig-character-mayas...

Daryl Obert Demos How to Get a Character Rigged in Minutes Using Maya’s Quick Rig Tool Auto-Rigging tools can help speed up the rigging of one or many characters in Maya. There are a few The Post Rig a Character With Maya’s Quick Rig Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

NitroSolo Looks to Be an Indispensable Workflow To

September 5, 2017, 12:07 PM

http://lesterbanks.com/2017/09/nitrosolo-workflow-...

Nitro4D Releases NitroSolo, the Most Comprehensive Tool for Showing/Hiding Objects and Easily Navigating a Scene NitroMan recently released another Cinema 4D workflow tool that can help you manage entire scenes. NitroSolo lets you easily hide The Post NitroSolo Looks to Be an Indispensable Workflow Tool for C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Create Edge Wear With Substance Painter Anc

September 4, 2017, 12:16 PM

http://lesterbanks.com/2017/09/substance-painter-a...

Substance Painter Anchor Points and References Make it Easy to Create Edge Wear and Other Adjustments in Your Project The latest release for Substance Painter brought a really important, and really powerful feature: Anchor Points The Post How to Create Edge Wear With Substance Painter Anchor Points originally appeared and published on %%BLOGLINK%,by lesterbanks

Resize Anything Precisely With New Uniform ReSizer

September 2, 2017, 05:02 PM

http://lesterbanks.com/2017/09/resize-anything-uni...

Valkaari Releases a New Uniform Resizer Tool for C4D That Lets You Resize Objects Using Precise Numbers and Not by a Scale Factor Manuel Magalhaes (known as Valkaari) is a prolific tools create for Cinema The Post Resize Anything Precisely With New Uniform ReSizer C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Export SynthEyes 3D Meshes to After Effects

September 2, 2017, 05:02 PM

http://lesterbanks.com/2017/09/export-syntheyes-3d...

Russ Andersson Shows How the Latest Version of SynthEyes can Export 3D Meshes to After Effects Russ Andersson shows off the new Ae export functions in SynthEyes, letting you automatically bring in 3D objects into The Post How to Export SynthEyes 3D Meshes to After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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