It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 22, 2017, 04:19 PM
http://lesterbanks.com/2017/09/baking-perfect-norm...
Blender Guru Andrew Price Walks Through Baking Object Details into Normal Maps With Blender Andrew Price offers a quick beginner’s look into baking normal maps with Blender, using the Cycles render engine. Displayed faces are The Post Baking the Perfect Normal Map With Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
September 22, 2017, 09:08 AM
http://lesterbanks.com/2017/09/stardust-3d-objects...
Superluminal Advances Its Node-Based Particle System in After Effects With 3D Particle Instancing, Physical Materials, GPU acceleration, and More On Friday, September 29, 2017, Superluminal will unleash an early adopter’s version of their modular particle The Post Stardust Now Lets You Use 3D Objects as Particles originally appeared and published on %%BLOGLINK%,by lesterbanks
September 22, 2017, 05:16 AM
http://www.cgmeetup.net/home/houdini-16-heightfiel...
Houdini 16’s new terrain tools are built on heightfields. Heightfields in Houdini are groups of 2D volumes displayed in the viewport and at render time, as a distorted grid. In this masterclass, we delve into what these are, and how you can use them beyond terrains.
September 22, 2017, 05:16 AM
https://cgi.tutsplus.com/tutorials/how-to-create-t...
Create a Text Reveal Motion Graphic in Blender: Part 1
September 21, 2017, 05:29 PM
http://lesterbanks.com/2017/09/aftercodecs-macos-c...
Dornisoft Updates AfterCodecs, the Native Lightweight Exporter for ProRes and H264 in After Effects AfterCodecs sees an update that brings new support for MacOS along with a host of new features for using the ProRes The Post AfterCodecs Updates With New Features & MacOS Compatibility originally appeared and published on %%BLOGLINK%,by lesterbanks
September 21, 2017, 05:28 PM
http://lesterbanks.com/2017/09/animation-nodes-sou...
Zach Hixon Shows How to Make Things React to Audio Using Blender Animation Nodes and Sound Falloff Zach Hixon continues his look into creating motion graphics elements using Blender’s Animation Nodes. The Blender add-on is The Post Visualizing Sound With Animation Nodes’ Sound Falloff in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
September 20, 2017, 11:42 AM
http://lesterbanks.com/2017/09/survival-shader-pac...
Visualact Releases an Arnold Shader Pack That Contains a Base for More Than 100 Common Materials Survival Shader Pack is an Arnold Material Library for Autodesk Maya that can help jumpstart your look-dev processes by The Post Survival Shader Pack Offers a Jumpstart for Arnold Materials originally appeared and published on %%BLOGLINK%,by lesterbanks
September 20, 2017, 11:42 AM
http://lesterbanks.com/2017/09/use-layer-masks-c4d...
The Pixel Lab Offers a Quick Tip for Working With the Reflectance Channel in Cinema 4D Ever wanted to create a material where some parts were shiny and other parts remained dull? Let’s say that The Post How to Use Layer Masks in C4D’s Reflectance Channel originally appeared and published on %%BLOGLINK%,by lesterbanks
September 20, 2017, 11:41 AM
http://lesterbanks.com/2017/09/cobwebs-tool-maya/
KobVebs Creates Complex and Natural Looking Cobwebs in Maya, With Just a Few Clicks Abhishek Karmakar recently released a new tool for Autodesk Maya. KobVebs is a pretty amazing cobwebs tool that lets you create The Post New Art-Directable Cobwebs Tool for Maya Looks to be a Doozy originally appeared and published on %%BLOGLINK%,by lesterbanks
September 19, 2017, 01:01 PM
http://lesterbanks.com/2017/09/creating-animated-o...
Caleb Ward Walks Through Creating an Animated Ocean in After Effects Using Only Bundled Tools There is an old proverb that goes something like “Give a person a fractal and you solve a day’s problems, The Post Creating an Animated Ocean in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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