Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Get Your Bearings in the UV Editor by Showing UV E

June 25, 2018, 09:21 AM

https://lesterbanks.com/2018/06/maya-uv-editor-uv-...

Malcolm Andrieshyn Shares Some Tips for Working With Maya UV Edge Color, Contiguous Selections and More. Continuing with his grab-bag of tips for Maya users, Malcolm Andrieshyn covers using the Grow and Shrink Selection hotkeys,

Pro Tools IO Settings to Speed Up Your Workflow

June 25, 2018, 05:40 AM

https://www.pro-tools-expert.com/home-page/2018/6/...

Part 1 of this free tutorial demonstrated how to use Aggregate IO and IO Settings to optimize your system when jumping from tracking to overdubs then mixing. In part 2 you'll learn how to build sub and stem buses into your IO setup to set up existing sessions for mixing inside the box.

Shift Layers or In/Out Points With Ae’s Shift In

June 23, 2018, 09:39 AM

https://lesterbanks.com/2018/06/shift-layers-inout...

Lars Jandel’s Script for After Effects Lets You Shift Layers, In/Out Points Easily. Shift in Time is a new After Effects script by Lars Jandel that sets its sights on a better solution for managing

Top Tips for Improving UV Workflow in Maya

June 22, 2018, 09:43 AM

https://lesterbanks.com/2018/06/tips-improving-uv-...

Flipped Normals Covers Their Top Tips for Improving UV Workflow in Maya. These tips can speed up your UV workflow in bigger and smaller ways. UV Mapping in Maya used to be just plain awful.

Lock Transformation Axes Directly in The C4D Viewp

June 22, 2018, 09:43 AM

https://lesterbanks.com/2018/06/lock-transformatio...

Glenn Frey Shows a Handy Tip for How to Lock Transformation Axes in the Cinema 4D Viewport. Locking specific transform attributes is an excellent way to prevent unwanted transformations. With Cinema 4D, there is a

Animating Textures With Expressions in Maya

June 21, 2018, 12:10 PM

https://lesterbanks.com/2018/06/animating-textures...

Maximilian Schönherr Shows How to Create Complex Animated Textures With a Bit of Expressions. Expressions are relatively straightforward in Autodesk Maya. You can theoretically override any numerical attribute with an expression. It’s a great way

How to Create a Realistic Milk Shader With Arnold

June 20, 2018, 11:14 AM

https://lesterbanks.com/2018/06/realistic-milk-sha...

Arvid Schneider Covers How to Create a Milk Shader With Arnold Render. Subsurface materials can look amazing but can also be tricky to look correct. There are a few attributes that can come across as

Texturing a Hero Asset With Substance Painter

June 20, 2018, 09:07 AM

https://lesterbanks.com/2018/06/texturing-hero-ass...

Brent LeBlanc Shows Some Techniques to Speed Up the Workflow for Texturing a Hero Asset in Substance Painter. Texture and shading Artist Brent LeBlanc covers an approach to texturing a hero asset using Allegorithmic’s Substance

Building and Customizing Redshift Materials

June 19, 2018, 12:41 PM

https://lesterbanks.com/2018/06/building-customizi...

Thom Haig Shares His Process for Making and Saving Redshift Materials in Cinema 4D. London based freelance 3D Motion Graphic Designer Thom Haig outlines his process for making Redshift Materials. His tutorial takes us through

Final Cut Pro X: Organize the Timeline with Roles

June 19, 2018, 12:41 PM

https://www.aotg.com/final-cut-pro-x-organize-the-timeline-with-roles/

Roles are a very powerful, but little understood, feature in Apple Final Cut Pro X. They can help organize clips in the Browser or Timeline, control captions in mult...

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.