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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

2 Ways to Create Seamless Joints in Ae

October 5, 2018, 10:05 AM

https://lesterbanks.com/2018/10/2-ways-create-seam...

Lee Daniels Shares Two Quick Methods for Creating Seamless Joints for Arms and Legs in After Effects. Rigging 2D characters come down to two methods. One involves segmenting limbs into different layers and parenting them

Easily Create Grunge Effects With This After Effec

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https://lesterbanks.com/2018/10/grunge-effects-ae-...

Creation Effects’ Grunge Effects Template for After Effects Offers Some Amazing Grunged-Up Looks to Video. Looking for ways to dirty up video or get that “punk rock” look? Check out this After Effects template from

Brave Rabbit Previews a New Free Light placer Tool

October 4, 2018, 12:21 PM

https://lesterbanks.com/2018/10/new-free-light-pla...

Ingo Clemens Shows a Light Placer Script that Can Direct Lights in Maya by Clicking on a Surface. Quick preview for a Maya script which allows placing lights based on the reflection position of the

How to Create a Procedural Burning Effect in Cinem

October 4, 2018, 09:05 AM

https://lesterbanks.com/2018/10/procedural-burning...

MerkVilson Shows How to Create a Real-Time, Interactive Burning Effect in C4D. From the Patreon Channel of the prolific Merk Vilson comes a look into creating a procedural burning effect in Cinema 4D. The result

How to Sub-D Model Spiral Threads in Cinema 4D

October 3, 2018, 12:36 PM

https://lesterbanks.com/2018/10/sub-d-model-spiral...

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Clothes Tool Couture for Maya Now Available

October 3, 2018, 09:28 AM

https://lesterbanks.com/2018/10/couture-maya-avail...

Couture is a Clean Topology Tool for Working on Character Clothes in Maya. Florian Croquet’s Couture script for Maya eases the clothes retopology workflow when trying to get a clean mesh from either from scanned

Quickly Timestretch To Fill The Edit Selection

October 3, 2018, 06:22 AM

https://www.pro-tools-expert.com/home-page/2018/8/...

In this free tip, Pro Tools Expert team member Julian Rodgers demonstrates how to automatically timestretch clips to fit the edit selection when dragging from the clips list.

Working With the Arnold Car Paint Shader in Cinema

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https://lesterbanks.com/2018/10/arnold-car-paint-s...

MographPlus Shows how to Get Great-Looking Results From Arnold Car Paint Shader. Plenty of third-party renderers will have utilitarian shaders and toolsets, such as a shader for creating auto renders. Arnold is no exception by

Working With Houdini’s Flowmap Visualize Game To

October 2, 2018, 12:45 PM

https://lesterbanks.com/2018/10/houdini-flowmap-vi...

Paul Ambrosiussen Shows How FlowMap Visualize Game Tools Can Show Flowmaps Right in the Houdini Viewport. Houdini’s Game Development Toolset is a free set of tools that are developing independently of the Houdini release cycle.

Maya tips for Symmetry and Coloring UV Shells

October 2, 2018, 09:18 AM

https://lesterbanks.com/2018/10/maya-tips-symmetry...

Malcolm Andrieshyn Shares Some tips for Painting Selections, Working With Maya Symmetry and how to Easily color UV Shells. Part-6 continuation of Maya Modeling Tips and Secrets series by Malcolm Andrieshyn (Malcom341) shows some tips

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