It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 4, 2017, 06:48 PM
http://lesterbanks.com/2017/04/behind-scenes-mills...
Take a look behind the scenes of Opel ‘Racing Faces’, created by Mill+ and Scholz & Friends. Directed by Mill+’s Jimmy Kiddell, the spot features five charismatic, finely crafted CG animals experiencing the speed normally The Post Behind the Scenes With The Mill’s Opel ‘Racing Faces’ originally appeared and published on %%BLOGLINK%,by lesterbanks
April 4, 2017, 09:19 AM
http://lesterbanks.com/2017/04/magicavoxel-adds-bl...
Ephtracy’s MagicaVoxel underwent some new changes in the latest release. Version 0.98.2 added bloom and bokeh effects to the path tracking renderer. MagicaVoxel is a free, super-fun 3D Voxel editor that has a nice path The Post New MagicaVoxel Update Adds Bloom and Bokeh Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
April 3, 2017, 05:29 PM
http://lesterbanks.com/2017/04/instantly-bridge-tw...
Connecting, merging, or kit-bashing. No matter what you call it, trying to bring two meshes together isn’t difficult. Trying to bring two meshes together with care to edge flow and topology is the challenge. What The Post How To Instantly Bridge Two Meshes in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks
April 3, 2017, 09:26 AM
http://lesterbanks.com/2017/04/add-2d-3d-together-...
We have seen more than a few ways to integrate 2D and 3D elements together after the fact when using After Effects. Techniques can range from using Cineware, to scripts that will send relevant data The Post How to Add 2D and 3D Together With Paint & Stick originally appeared and published on %%BLOGLINK%,by lesterbanks
April 3, 2017, 09:26 AM
http://lesterbanks.com/2017/04/houdini-16-mastercl...
Houdini 16 launched with an impressive feature set and a jaw dropping reel showing off some of those features. Among some of the them, is a sweeping suite of tools for rigging characters, ranging from The Post Houdini 16 Masterclass in New AutoRig Tools originally appeared and published on %%BLOGLINK%,by lesterbanks
March 31, 2017, 09:16 AM
http://lesterbanks.com/2017/03/drawing-room-loopin...
Thanks to the great Ray Dynamic Texture for After Effects, you may be in the market for some texture sets. Ray Dynamic Texture is a tool that lets you easily add textures to your Ae The Post The Drawing Room Releases a Massive Set of Looping Textures originally appeared and published on %%BLOGLINK%,by lesterbanks
March 31, 2017, 09:16 AM
http://lesterbanks.com/2017/03/simulate-traffic-re...
You have modeled and textured a great looking urban scene, complete with buildings, sidewalks, trees and more. Now to populate it with people and cars. Dealing with the traffic side of urban landscapes, comes a The Post Simulate Urban Traffic Easily With The New RealTraffic for C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
March 25, 2017, 11:55 AM
http://lesterbanks.com/2017/03/c4d-vertex-colors-c...
Try as you might when making UV’s, there will allows be confusion as to what part in the UV corresponds to which part in the model. You can take extra care to logically and effectively The Post Cinema 4D Vertex Colors Can Easily Mark Texturing Details originally appeared and published on %%BLOGLINK%,by lesterbanks
March 24, 2017, 12:15 PM
http://lesterbanks.com/2017/03/houdini-16-changed-...
With the release of Side FX Houdini 16 came some really nice features and changes. Not all are, nor need to be huge, jaw dropping ones. Along side of the additions of terrain generation, Hair The Post Houdini 16 Changed the Group Node, Here’s What You Need to Know originally appeared and published on %%BLOGLINK%,by lesterbanks
March 24, 2017, 12:14 PM
http://lesterbanks.com/2017/03/create-water-hitfil...
Creating realistic water effects, such as reflection and refraction can all be handled by using Hitfilm’s Caustic Effect. If you are familiar with After Effects, the caustic effect is similar to Ae’s in a lot The Post How to Create Realistic Water Effects Using HitFilm’s Caustic Effect originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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